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Missile Command - simple clone
Posted: Fri Sep 16, 2011 4:19 am
by chadpaulson
I decided to revisit the framework and thought a simple clone of Missile Command would help me get my sea legs.
https://github.com/chadpaulson/missile-command
Comments and contributors welcome.
Re: Missile Command - simple clone
Posted: Fri Sep 16, 2011 7:36 am
by kikito
I think the first thing this needs is a way to limit the amount of missiles launched. Right now, it's only limitation is how fast I can tap space. Make a timer that limits the missile frequency (cron.lua can help you there btw), or assign a limited number of missiles per level, or both.
I remember that the enemy missiles "made an explosion themselves" when they were hit. It was one of my favorite parts - lots of explosions in the screen! This doesn't happen in your clone. Was it intentional?
Appart from those two things, it feels like a nice tribute. Well done!
Re: Missile Command - simple clone
Posted: Fri Sep 16, 2011 9:19 pm
by SoggyWaffles
Nice work! Brought back a lot of memories. Other than what kikito said I can't complain. Also nice to see another John Carpenter fan.
Re: Missile Command - simple clone
Posted: Sat Sep 17, 2011 6:38 am
by chadpaulson
Thanks for your feedback. I just
pushed an update and uploaded a new love file based on your suggestions. I was going off of the Atari 2600 port which didn't include the chained explosions. The game is better for it, thanks again.
Re: Missile Command - simple clone
Posted: Sat Aug 16, 2014 11:24 pm
by chadpaulson
Upon submitting to
osgameclones, I noticed the game no longer worked in the current version of LÖVE. Attached is an update that will work in LÖVE 0.8 and above. The
GitHub repo will be updated shortly.
Re: Missile Command - simple clone
Posted: Sun Aug 17, 2014 12:54 pm
by nuno
Cool!
I also started my Love adventures with a Missile command clone
https://love2d.org/wiki/Missilium