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Columns! 0.0.1
Posted: Mon Apr 04, 2011 12:57 am
by EmmanuelOga
Here is Columns! 0.0.1.
Since it uses framebuffers, I'm figuring some of you won't be able to test it. I tried to make a video with fraps on a windows PC but it did not render some of the stuff that is drawn from a framebuffer (weird). Anyway, I'm attaching some screen shots for now.
There are only 15 levels for now. I was thinking of adding more but I got lazy. The current levels are not particularly well thought/balanced either.
I plan to host its source somewhere next week.
All feedback will be welcomed!
- Title
- title.jpg (81.87 KiB) Viewed 9303 times
- In Game
- ingame.jpg (125.91 KiB) Viewed 9303 times
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 1:27 am
by Jasoco
High score of 8,052. Very well made! I like it!
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 1:28 am
by TechnoCat
This game is sweet, and my favorite background mode was fast by the way.
My best combo was only 4x though. I love how the background goes into warp speed when you're doing something awesome. Each level got progressively harder and introduced new elements. The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 2:02 am
by EmmanuelOga
Thanks guys, glad you like it!
TechnoCat wrote:The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.
Yeah that level is a bit too difficult for its own good. The arrows indicate that when you destroy a gem it will destroy all gems in the direction the arrow is pointing. So for finishing that level you'll need to remove that yellow gem at the bottom right.
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:22 am
by BlackBulletIV
Did you use Po2 framebuffers? On my MacBook it crashes.
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:38 am
by EmmanuelOga
BlackBulletIV wrote:Did you use Po2 framebuffers? On my MacBook it crashes.
Interesting. I did use po2 everywhere I handle images or framebuffers. Does it spit a backtrace or does it just segfault?
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:41 am
by BlackBulletIV
It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:46 am
by EmmanuelOga
BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
At least you got to see the title screen...
I wonder if some kind of framebuffer support checking could be done. It looks pretty bad when a program just hangs like that.
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:51 am
by BlackBulletIV
The best I know of is using pcall:
Code: Select all
result = pcall(love.graphics.newFramebuffer, argsGoHere)
Re: Columns! 0.0.1
Posted: Mon Apr 04, 2011 3:58 am
by sharpobject
BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
This happened to me under LOVE 0.7.0 but not under 0.7.1