Columns! 0.0.1

Show off your games, demos and other (playable) creations.
User avatar
EmmanuelOga
Citizen
Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina
Contact:

Columns! 0.0.1

Post by EmmanuelOga »

Here is Columns! 0.0.1.

Since it uses framebuffers, I'm figuring some of you won't be able to test it. I tried to make a video with fraps on a windows PC but it did not render some of the stuff that is drawn from a framebuffer (weird). Anyway, I'm attaching some screen shots for now.

There are only 15 levels for now. I was thinking of adding more but I got lazy. The current levels are not particularly well thought/balanced either. :oops:

I plan to host its source somewhere next week.

All feedback will be welcomed!
columns-0.0.1.love
Columns! 0.0.1
(5.27 MiB) Downloaded 465 times
Title
Title
title.jpg (81.87 KiB) Viewed 9297 times
In Game
In Game
ingame.jpg (125.91 KiB) Viewed 9297 times
--------------------------------------------------------------------------------------------------------
http://EmmanuelOga.com
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Columns! 0.0.1

Post by Jasoco »

High score of 8,052. Very well made! I like it!
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Milwaukee, WI
Contact:

Re: Columns! 0.0.1

Post by TechnoCat »

This game is sweet, and my favorite background mode was fast by the way.
My best combo was only 4x though. I love how the background goes into warp speed when you're doing something awesome. Each level got progressively harder and introduced new elements. The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.
User avatar
EmmanuelOga
Citizen
Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina
Contact:

Re: Columns! 0.0.1

Post by EmmanuelOga »

Thanks guys, glad you like it! :ultraglee:
TechnoCat wrote:The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.
Yeah that level is a bit too difficult for its own good. The arrows indicate that when you destroy a gem it will destroy all gems in the direction the arrow is pointing. So for finishing that level you'll need to remove that yellow gem at the bottom right.
--------------------------------------------------------------------------------------------------------
http://EmmanuelOga.com
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Columns! 0.0.1

Post by BlackBulletIV »

Did you use Po2 framebuffers? On my MacBook it crashes.
User avatar
EmmanuelOga
Citizen
Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina
Contact:

Re: Columns! 0.0.1

Post by EmmanuelOga »

BlackBulletIV wrote:Did you use Po2 framebuffers? On my MacBook it crashes.
Interesting. I did use po2 everywhere I handle images or framebuffers. Does it spit a backtrace or does it just segfault?
--------------------------------------------------------------------------------------------------------
http://EmmanuelOga.com
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Columns! 0.0.1

Post by BlackBulletIV »

It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
User avatar
EmmanuelOga
Citizen
Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina
Contact:

Re: Columns! 0.0.1

Post by EmmanuelOga »

BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
At least you got to see the title screen... :cry:

I wonder if some kind of framebuffer support checking could be done. It looks pretty bad when a program just hangs like that.
--------------------------------------------------------------------------------------------------------
http://EmmanuelOga.com
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Columns! 0.0.1

Post by BlackBulletIV »

The best I know of is using pcall:

Code: Select all

result = pcall(love.graphics.newFramebuffer, argsGoHere)
User avatar
sharpobject
Prole
Posts: 44
Joined: Fri Mar 18, 2011 2:32 pm
Location: California

Re: Columns! 0.0.1

Post by sharpobject »

BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.
This happened to me under LOVE 0.7.0 but not under 0.7.1
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 9 guests