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Dove: A Love2D fork.
Posted: Sun Mar 06, 2011 11:43 pm
by DevBug
Dove is my Love2D fork, it's aim is to enlarge the love feature set and fix issues. I'm thinking about adding support for shaders.
Here is Dove's repository (it's Git btw). I would love suggestions on things that I should add, remove or change.
What I've done so far:
* Added more control over alpha blending. Use love.graphics.setBlendFunc(src, dest) and love.graphics.getBlendFunc(). See the blending example.
* Added love.mousefocus(f). See the mouse_focus example.
* Changed love.graphics.clear() to add support for love.graphics.clear(r, g, b, a)
* Framebuffers need to be explicity cleared.
Todo:
* Add support for video playback
* Add support for shaders
Here is a compiled demo for Windows:
http://anyhub.net/file/22pA-dove-0.7.1-win-x86.tar
Re: Dove: A Love2D fork.
Posted: Sun Mar 06, 2011 11:55 pm
by crow
DevBug wrote:Dove is my Love2D fork, it's aim is to enlarge the love feature set and fix issues. I'm thinking about adding support for shaders.
Here is Dove's repository (it's Git btw). I would love suggestions on things that I should add, remove or change.
What I've done so far:
* Added more control over alpha blending. Use love.graphics.setBlendFunc(src, dest) and love.graphics.getBlendFunc(). See the blending example.
* Added love.mousefocus(f). See the mouse_focus example.
Nice see other forks coming out from LÖVE but don't you have a complied demo ?
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:02 am
by DevBug
I can compile you one for windows; unfortunately I don't have a quick access to a Linux distro.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:04 am
by crow
DevBug wrote:I can compile you one for windows; unfortunately I don't have a quick access to a Linux distro.
I am only a windows user have a look at the post in my sig you see I am not just on windows I am limited to windows
I can use mac and linux but I can't script for them.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:29 am
by DevBug
I've uploaded a demo, you can get it in the original post.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:32 am
by crow
I would put windows arks in compressed zip/rars exe or zip and linux as .tar but thanks
I give it a play with later on today.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:41 am
by DevBug
I guess.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 12:55 am
by crow
I tried the demos and they seems to be all working but why do you need to enable console on all of them when its not printing anything in runtime?
The mouse and buffer demos also look the same part form one is black and white and the other is white and black, not sure what diff is as I am not
big on the game side of things at the moment but many making the 2 demos little diff or not lol
Just a thought or 2 of mine
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 2:09 am
by DevBug
The frame buffer demo shows the use of explicitly clearing, I'll probably change that and move it into the frame buffer object. The mouse focus example shows the mousefocus event. These little improvements are nothing, I've got some ideas for bigger feature set.
Re: Dove: A Love2D fork.
Posted: Mon Mar 07, 2011 2:43 am
by crow
I was just giving me feed back
like I said I really n00bie with LÖVE at the moment.