[HELP] Unwanted motion blur
Posted: Sat Mar 16, 2013 11:25 pm
Hello,
I'm developing some quite fast and dynamic game right now and there is a problem with blurring objects when they are moving fast.
I can't actually give a screenshot, cause it's all OK on it. There is .love in attachments describing the problem ("a" and "d" keys to move).
I've tried turning on/off VS, FSAA but it has no effect.
It all seems like this rectangle are not drawn completely each frame it's moving fast.
How do I fix it?
And one more question with lower priority:
I'm using pure luasocket via UDP to exchange strings between apps. Do I need to compress string I send or it's already implemented in luasocket?
Thanks.
I'm developing some quite fast and dynamic game right now and there is a problem with blurring objects when they are moving fast.
I can't actually give a screenshot, cause it's all OK on it. There is .love in attachments describing the problem ("a" and "d" keys to move).
I've tried turning on/off VS, FSAA but it has no effect.
It all seems like this rectangle are not drawn completely each frame it's moving fast.
How do I fix it?
And one more question with lower priority:
I'm using pure luasocket via UDP to exchange strings between apps. Do I need to compress string I send or it's already implemented in luasocket?
Thanks.