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LuaJIT

Posted: Sun Aug 31, 2008 10:44 pm
by kaishaku
Is LuaJIT being considered for use in Love?

Re: LuaJIT

Posted: Sun Aug 31, 2008 11:32 pm
by rude
Yes. It will be used eventually, but it's not exactly first in line.

Re: LuaJIT

Posted: Sat Aug 13, 2011 5:59 pm
by kaishaku
I am wondering if anything has changed since I posted this.

Anyone look into it at all?

http://luajit.org/luajit.html

Re: LuaJIT

Posted: Sat Aug 13, 2011 6:11 pm
by tentus

Re: LuaJIT

Posted: Sat Aug 13, 2011 6:14 pm
by thelinx
At the moment, LuaJIT 2.0 is still in beta. Therefore, LÖVE won't use it.

Such is the current state of things in LuaJIT-land. You can however compile LÖVE yourself to use LuaJIT, if you so desire.

Re: LuaJIT

Posted: Sat Aug 13, 2011 6:25 pm
by slime
kaishaku wrote:I am wondering if anything has changed since I posted this.

Anyone look into it at all?

http://luajit.org/luajit.html
I have been compiling OS X builds of the LuaJIT 2.0 betas with LÖVE, however it causes a crash on quit in the next version of LÖVE (0.8.0), due to some differences in the way LuaJIT handles garbage collection compared to regular Lua, I think.