LuaJIT
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Re: LuaJIT
Yes. It will be used eventually, but it's not exactly first in line.
Re: LuaJIT
I am wondering if anything has changed since I posted this.
Anyone look into it at all?
http://luajit.org/luajit.html
Anyone look into it at all?
http://luajit.org/luajit.html
- tentus
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Re: LuaJIT
Check out this thread: http://love2d.org/forums/viewtopic.php?f=4&t=2409
Kurosuke needs beta testers
Re: LuaJIT
At the moment, LuaJIT 2.0 is still in beta. Therefore, LÖVE won't use it.
Such is the current state of things in LuaJIT-land. You can however compile LÖVE yourself to use LuaJIT, if you so desire.
Such is the current state of things in LuaJIT-land. You can however compile LÖVE yourself to use LuaJIT, if you so desire.
- slime
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Re: LuaJIT
I have been compiling OS X builds of the LuaJIT 2.0 betas with LÖVE, however it causes a crash on quit in the next version of LÖVE (0.8.0), due to some differences in the way LuaJIT handles garbage collection compared to regular Lua, I think.kaishaku wrote:I am wondering if anything has changed since I posted this.
Anyone look into it at all?
http://luajit.org/luajit.html
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