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Advanced Tiled Collider [v0.22]

Posted: Tue Jan 08, 2013 8:49 am
by markgo
Advanced Tiled Collider (ATC) is a collision module for Advanced Tiled Loader. It specializes in collision detection and resolution of tiles. I thought it'd be nice if there was a collision library to assist Lovers when using ATL.

Much thanks to Kadoba and other contributors for your work and libraries!

Features:
  • Fully compatible with ATL 0.12 (Untested for other versions)
  • Customizable collision callback for all sorts of possibilities
  • Supports the use of vertical/horizontal height maps for slopes
  • Continuous collision detection ensures that nothing is missed
Github Repo

I also made a generic version that doesn't rely on ATL:
https://github.com/markandgo/tile-collision
viewtopic.php?f=5&t=12214&hilit=tile+collision
demo.love
0.2
(55.56 KiB) Downloaded 519 times

Re: Advanced Tiled Collider

Posted: Fri Jan 11, 2013 9:14 pm
by Uhfgood
nice to see you have some of the same problems I did, such as having the sprite stay on the ground when going down hill. Trying to jump up when going uphill, etc.

Re: Advanced Tiled Collider [v0.2]

Posted: Wed Feb 13, 2013 6:33 pm
by markgo
Updated to v0.2! This version should not miss tiles as much as before now that each sensor covers an area instead of a line.

Re: Advanced Tiled Collider [v0.2]

Posted: Thu Feb 14, 2013 5:31 pm
by I~=Spam
Nice! It works really well! :awesome: (I wonder how many collision detection libs there are now... :rofl: )

Re: Advanced Tiled Collider [v0.2]

Posted: Thu Feb 14, 2013 6:34 pm
by Germanunkol
Nice work!
It does look pretty polished :)

Re: Advanced Tiled Collider [v0.22]

Posted: Tue Aug 06, 2013 7:06 am
by tilmah
Hi there,
I'm using your 'ATC' library for a simple platformer.
I had the 'tile collider' installed previously and switched to this because it should mean less work as I add levels.
One thing I am wondering, is could you please help me with setting up a one way tile class that allows the player character to jump up through but not fall down through a tile?
Thank you for this library and thank you for your time.

Re: Advanced Tiled Collider [v0.22]

Posted: Sun Dec 01, 2013 1:04 pm
by szmol96
NIce libary! Finally something that supports slopes in Tiled maps.