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Isömap
Posted: Tue Dec 04, 2012 5:19 pm
by Saegor
Hello everyone ! I'm proud to present you
Isömap, a free (as in freedom) minimalistic vectorial amateur isometric 2.5D engine.
Github repository :
https://github.com/Saegor/isomap
= Version 0.093 =
- isomap-0.086.png (44.86 KiB) Viewed 20467 times
Features
HSL coloring mode
water transparency, blocks lighting and auto grass placement
help menu for commands ingame
new map syntax
new map rotation system !
Next to come
a map editor -- 10 %
new rotation system -- 90%
slopes -- 10%
menu -- 10%
particle system -- 10%
speed optimizations -- 40%
smoother/free movements -- 20%
peace on earth -- 15%
Commands
Right,
Left >
move X
Down,
Up >
move Y
S,
D >
move Z
E,
R >
change angle of view
T,
Y >
zoom
F >
set angle/zoom to default
G >
draw lights on/off
H >
draw grid on/off
J >
map rotation -90°
K >
map rotation +90°
License
WTF Public License (
about)
_
Re: Isomap 0.03 released
Posted: Tue Dec 04, 2012 9:37 pm
by micha
Beautiful.
Re: Isomap 0.03 released
Posted: Wed Dec 05, 2012 3:05 am
by VividReality
very nice! z support would be neat too
. I can't wait to try these out with it!
http://opengameart.org/content/isometri ... tiles-nova
Re: Isomap 0.03 released
Posted: Wed Dec 05, 2012 8:00 am
by Saegor
first version was using a part of this tileset !
(thanks to kenney.nl of course, sorry there are no credits in this alpha version)
but my goal is to use no image for rendering (or just as an option)
z support wll coming soon (after some performance tweaks)
thanks micha and you (and others) for trying this release !
EDIT @ monsieur_h : i don't have any screen recorder nor online video posting account so... i post a screenshot :p
- isomap.png (5.11 KiB) Viewed 21617 times
Re: Isomap 0.03 released
Posted: Wed Dec 05, 2012 8:08 am
by monsieur_h
This is relevant to my interest, is asking to much to have you post a video? I'm not always on a computer with löve, and I can't wait to see that !
Re: Isomap 0.04 released
Posted: Thu Dec 06, 2012 1:15 pm
by Darky
kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
Re: Isomap 0.04 released
Posted: Thu Dec 06, 2012 3:06 pm
by Saegor
Darky wrote:kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
I will try to implement this possibility near the end of the project, when i will have finished the whole isometric rendering engine because my competences in Lua are far too limited to maintain a non grid-locked world. if someone helps me with collision i will maybe add this free move feature early...
Re: Isomap 0.04 released
Posted: Thu Dec 06, 2012 9:19 pm
by monsieur_h
I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
Re: Isomap 0.04 released
Posted: Fri Dec 07, 2012 9:36 am
by Saegor
monsieur_h wrote:I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms for my own game. i plan to have a playable version in average a month and continue further devellopment trough more months again
Re: Isomap 0.05 released
Posted: Fri Dec 07, 2012 5:01 pm
by micha
If you need any help with collision detection, send me a pm.