Hello everyone ! I'm proud to present you Isömap, a free (as in freedom) minimalistic vectorial amateur isometric 2.5D engine.
Github repository : https://github.com/Saegor/isomap
= Version 0.093 =
Features
HSL coloring mode
water transparency, blocks lighting and auto grass placement
help menu for commands ingame
new map syntax
new map rotation system !
Next to come
a map editor -- 10 %
new rotation system -- 90%
slopes -- 10%
menu -- 10%
particle system -- 10%
speed optimizations -- 40%
smoother/free movements -- 20%
peace on earth -- 15%
Commands
Right, Left > move X
Down, Up > move Y
S, D > move Z
E, R > change angle of view
T, Y > zoom
F > set angle/zoom to default
G > draw lights on/off
H > draw grid on/off
J > map rotation -90°
K > map rotation +90°
License
WTF Public License (about)
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Isömap
Isömap
- Attachments
-
isomap_0.093.love
- (7.24 KiB) Downloaded 1122 times
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- isomap_0.089_win32.zip
- (1.85 MiB) Downloaded 760 times
Last edited by Saegor on Sat Feb 16, 2013 12:45 pm, edited 174 times in total.
Current work : Isömap
- VividReality
- Prole
- Posts: 23
- Joined: Wed Nov 14, 2012 8:37 pm
Re: Isomap 0.03 released
very nice! z support would be neat too
. I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova

Re: Isomap 0.03 released
first version was using a part of this tileset !VividReality wrote:very nice! z support would be neat too. I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova

(thanks to kenney.nl of course, sorry there are no credits in this alpha version)
but my goal is to use no image for rendering (or just as an option)
z support wll coming soon (after some performance tweaks)
thanks micha and you (and others) for trying this release !
EDIT @ monsieur_h : i don't have any screen recorder nor online video posting account so... i post a screenshot :p
Last edited by Saegor on Wed Dec 05, 2012 8:20 am, edited 3 times in total.
Current work : Isömap
- monsieur_h
- Citizen
- Posts: 69
- Joined: Tue Oct 30, 2012 4:43 pm
Re: Isomap 0.03 released
This is relevant to my interest, is asking to much to have you post a video? I'm not always on a computer with löve, and I can't wait to see that !
Re: Isomap 0.04 released
kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
do you plan to let the player move freely ? (without grid restriction)
http://darky-ben.fr/Xut my webcomic (french)
Re: Isomap 0.04 released
I will try to implement this possibility near the end of the project, when i will have finished the whole isometric rendering engine because my competences in Lua are far too limited to maintain a non grid-locked world. if someone helps me with collision i will maybe add this free move feature early...Darky wrote:kinda awesome,
do you plan to let the player move freely ? (without grid restriction)

Current work : Isömap
- monsieur_h
- Citizen
- Posts: 69
- Joined: Tue Oct 30, 2012 4:43 pm
Re: Isomap 0.04 released
I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
Re: Isomap 0.04 released
i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms for my own game. i plan to have a playable version in average a month and continue further devellopment trough more months againmonsieur_h wrote:I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
Current work : Isömap
Re: Isomap 0.05 released
If you need any help with collision detection, send me a pm.
Check out my blog on gamedev
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