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Is love2d suitable for MMO game client?
Posted: Sat Dec 01, 2012 3:29 pm
by util
I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
Re: Is love2d suitable for MMO game client?
Posted: Sat Dec 01, 2012 4:31 pm
by Robin
In principle, yes.
LÖVE comes with
luasocket, if that's what you mean.
Re: Is love2d suitable for MMO game client?
Posted: Tue Dec 04, 2012 8:42 am
by miko
util wrote:I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
Check out my example (for love 0.7) in this thread (using UDP):
viewtopic.php?f=3&t=3289&start=10#p33373