I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
Is love2d suitable for MMO game client?
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Is love2d suitable for MMO game client?
Help us help you: attach a .love.
Re: Is love2d suitable for MMO game client?
Check out my example (for love 0.7) in this thread (using UDP):util wrote:I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
viewtopic.php?f=3&t=3289&start=10#p33373
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot] and 7 guests