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[LD24] 48HC - The Singularity is Here!

Posted: Sun Aug 26, 2012 5:47 pm
by josefnpat
The Singularity is Here! - josefnpat - 48 Hour Compo Entry

The Singularity is Here!

Update: v55 [7e69767]

Windows 32 (15.6MB): http://goo.gl/RoYja
Windows 64 (15.9MB): http://goo.gl/fov4k
OS/X (24.5MB): http://goo.gl/MaaUc
Love (13.8MB): http://goo.gl/u2kcq
Source

Post-Compo:
Windows 32 (15.6MB): http://goo.gl/70wq1
Windows 64 (15.9MB): http://goo.gl/WAAIC
OS/X (24.5MB): http://goo.gl/Xs6JB
Love (13.8MB): http://goo.gl/i2ScR
Source


Description:

The year is 2045, and the singularity is here. Machines have evolved, and
they're gunning for us. Ray Kurzweil predicted it, but he didn't imagine that
it would start an armageddon between man and machine. Our three heroes,
Kurtz, Tuxxer and Charlie, set off in a daring do or die adventure to destroy
the central computer which runs all of the AI.

Destroy the evil AI ships so you can plant the nuke at the central computer.
You have three unique lives to do so.

The game has three subtle modes:

Easy: Finish the game. Everyone is expendable.
Medium: Finish the game only losing one comrade.
Hard: Finish the game with the whole team in one piece.

Hints:

* Use your movement keys to avoid the falling bullets.
* Space to shoot!
* +1pt for every hit!
* -1pt for every miss.

Featuring:

* Three original almost-human characters made in GIMP!
* 13 original things that look like spaceships made in Alchemy!
* Original music made in LSDJ!
* Over 35 unique sound bytes made by one voice actor! (There's 36)
* Tons of fun dialog that will make you think twice about your life!
* Awesome slash screens that will make you pee your pants!
* Beautiful dynamic menus with three different backgrounds!
* Font made with tons of pixels in fontstruct.
* Awesome sound effects effortlessly generated with bfxr using all eight bits!
* Wild and Crazy 3D like moving background thing that will eat your CPU!

Warnings:

**If you are running OS/X, you may find that it will lag.**
To fix this, disable SFX in the main menu!

Image
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edit: update to v55 [7e69767]
edit: adding warning
edit: updated description.

Re: [LD24] 48HC - The Singularity is Here!

Posted: Sun Aug 26, 2012 5:54 pm
by Larsii30
mmh. can't figure out how to get this working.
It says git lib is missing. I'm trying to run this with windows(64bit).

Re: [LD24] 48HC - The Singularity is Here!

Posted: Sun Aug 26, 2012 5:57 pm
by josefnpat
Larsii30 wrote:mmh. can't figure out how to get this working.
It says git lib is missing. I'm trying to run this with windows(64bit).
Please run the `run.sh`, as that generates the `src/git.lua` file.

Warning: The git repo is huge! (636 items, totalling 172.7 MB)

It's easier to download the .love or your OS appropriate download.
Forgot to add it to the post. Doing that now.
edit: done.
edit2: updated to v55 [7e69767]

Re: [LD24] 48HC - The Singularity is Here!

Posted: Mon Sep 03, 2012 9:36 am
by Roland_Yonaba
I took a try. Awesome work, man.
That was fun. I always end up dying somewhere after the 7th wave. Too bad.

I also had a quick peek at the timelapse.
The part where you generate the world terrain was really incredible.
It started with rough random white lines, and ended up with a nice & smooth rendering.
Good luck!
That said, you work freaking fast.

EDIT: Seen some .frag files in your spashlib folder. Seems they aren't used, by the way. Garbage ?

Re: [LD24] 48HC - The Singularity is Here!

Posted: Mon Sep 03, 2012 10:35 am
by jonyzz
Cool game, I love the game quotes :ultrahappy:, though it's sometimes difficult to concentrate on them. I tried to beat the game without loosing any hero, but it seems rather impossible :ultraglee:.

Nice job!

Re: [LD24] 48HC - The Singularity is Here!

Posted: Mon Sep 03, 2012 5:31 pm
by josefnpat
Roland_Yonaba wrote:I took a try. Awesome work, man.
That was fun. I always end up dying somewhere after the 7th wave. Too bad.

I also had a quick peek at the timelapse.
The part where you generate the world terrain was really incredible.
It started with rough random white lines, and ended up with a nice & smooth rendering.
Good luck!
That said, you work freaking fast.
The game is still beatable in the LD form, but I did heavy re-balancing in the post-compo version (check out github). The purpose of this game was heavy content and lots of sound. There was music, sound effects and voice overs.

For the background, I got the idea from an art piece in from the Museum of Modern Art in Vienna. I've always wanted to try it in a game, and it ended up working out :)

I've noticed that when I really get into zone, I pump out a lot of code. the CLOC says I pushed out 1800 lines of code.
Roland_Yonaba wrote:EDIT: Seen some .frag files in your spashlib folder. Seems they aren't used, by the way. Garbage ?
They aren't used. They're artifacts from older dev periods where I was thinking about incorporating them, but it ended up not working out.
jonyzz wrote:Cool game, I love the game quotes :ultrahappy:, though it's sometimes difficult to concentrate on them. I tried to beat the game without loosing any hero, but it seems rather impossible :ultraglee:.

Nice job!
For the LD24 48HC version, I was only able to beat the game with two deaths. In the post compo version, I re-balanced so that you can beat the game with your first life! I'm glad you liked it :)