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Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:42 pm
by jasonisop
Did you mean definitions like Class definitions or like a word definition? if you ment class definition thats another story. You could still use the array and loop to "require" just the ones you need but why are there that many classes? Couldnt you make the classes more generic and use inheritance and polymorphism to get what you need.

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:43 pm
by Davidobot
You're derailing this thread! Stop doing this, guys!

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:45 pm
by jasonisop
Not exactly a derail, and the information could help with your game.

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:54 pm
by jjmafiae
1) i am going to make a better bullet system!

2) i have already reduced the loading time by 75% (in the new version, thats not out yet)

3) zombies cant hit you while in tanks/vehicles anymore (in the new version, thats not out yet)

4) graphics will have to wait for now

5) i am also gonna make some story to the cutscene later, i just need to do some research first

6) i have also fixed some other issues (in the new version, thats not out yet)

7) i have deleted some completely unused stuff

hope this clears all confusion and stuff ^^

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 2:25 am
by RunningGamesStudios
You should probably rewrite the whole thing.

If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 4:22 am
by Davidobot
RunningGamesStudios wrote:You should probably rewrite the whole thing.

If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
I personally would rewrite the whole thing, since you already have better coding skills than the ones when you started your game, it would much easier for you to recode the entire thing, possibly removing any loading times,better collisions and easier ways to add new stuff.

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 5:46 am
by NightKawata
why does the game even need a loading screen
like I said, if this game actually needs that, you should feel bad

It's not an early PS1 game
it's not a graphically intensive PS3/X360 game
it's a simple game that really does need to be rewritten entirely that shouldn't take more than a second to load.

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 10:51 am
by jjmafiae
NightKawata wrote:why does the game even need a loading screen
like I said, if this game actually needs that, you should feel bad

It's not an early PS1 game
it's not a graphically intensive PS3/X360 game
it's a simple game that really does need to be rewritten entirely that shouldn't take more than a second to load.
like i said the map generation needs it, but i have already cut the time down by 75%

and i will rewrite some things but not everything

because not everything needs to be rewritten some systems work good

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 8:17 pm
by NightKawata
what

this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this)
in fact the maps don't even look complex at all

you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job.
and uh, you're better off rewriting everything.

Re: The Nuclear USSR [Version 7]

Posted: Thu Jul 25, 2013 8:56 pm
by jjmafiae
NightKawata wrote:what

this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this)
in fact the maps don't even look complex at all

you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job.
and uh, you're better off rewriting everything.
the loading time in the new version is about 8 secounds, Löviet