The Nuclear USSR [Version 7]

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Davidobot
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The Nuclear USSR [Version 7]

Post by Davidobot »

On behalf of me and jjmafiae, I present to you the all new and improved: "The Nuclear USSR".
We decided to post a thread here becuase we need feedback on how fun the game is, if anything needs to be improved. So please post your feedback. :awesome:

Description:
The USSR is about to collapse, and a deadly virus has been released. You've been sent by the government to help fight this virus and bring peace back to the USSR. This game features Missions, Weapons, Vehicles, Gas-Masks, a Radiation System, a Map, Money and Saving! And upcoming feature will also be a Gas System. Kill Zombies to get more money and buy better Gear!

IndieDB:
Please support us on IndieDB by following the game: http://www.indiedb.com/games/the-nuclear-ussr

Download:
Version 5:
32-bit for Windows: http://geggames.com/closed_beta32.ZIP
64-bit for Windows: http://geggames.com/closed_beta64.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/tnussr.love

Version 6:
32-bit for Windows: http://geggames.com/betav6/32/closed_beta32v6.ZIP
64-bit for Windows: http://geggames.com/betav6/64/closed_beta64v6.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/betav6/game.love

Version 7:
32-bit for Windows: http://geggames.com/betav7/32/closed_beta32v7.ZIP
64-bit for Windows: http://geggames.com/betav7/64/closed_beta64v7.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/betav7/game.love
Last edited by Davidobot on Mon Jul 22, 2013 3:00 pm, edited 4 times in total.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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jjmafiae
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Re: The Nuclear USSR [Closed Beta]

Post by jjmafiae »

the project is going pretty good :ultraglee:

also if you wanna exit the cutscene press "escape", forgot to put the text there before we released the closed beta :x

note for you who have seen my last posts this is still wastelands of death but with a new name ^^

LONG LIVE LÖVE, LONG LIVE BARTBES!
Last edited by jjmafiae on Fri Jul 19, 2013 4:01 pm, edited 1 time in total.
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RedHot
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Re: The Nuclear USSR [Open Beta]

Post by RedHot »

It's "On behalf" not "on behave" ;)
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Davidobot
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Re: The Nuclear USSR [Open Beta]

Post by Davidobot »

RedHot wrote:It's "On behalf" not "on behave" ;)
Ok, thanks. I fixed it. Also any feedback in the game itself?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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jasonisop
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Re: The Nuclear USSR [Open Beta]

Post by jasonisop »

Ok, First It would not let me shoot until after I died the first time.
Whats the point of the LONG cut scene that does nothing beside some trucks driving by, add some storyline there.
The AI could use a ton of work right now they all move to the same postion, a little to the left of the player.
How is a zombie killing me while im in a tank, and how come running them over does not kill the zombies.

Shooting is kind of hard to do, the zombie has to in line directly north south east or west for the gun to work, how about letting the gun shoot the direction that the mouse is from the player. Doing just this will improve the game a lot.

The mission selection screen is great idea, but its was hard to understand what i needed to do.

The player can walk faster diagonal then in other directions.
jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

jasonisop wrote:Ok, First It would not let me shoot until after I died the first time.
Whats the point of the LONG cut scene that does nothing beside some trucks driving by, add some storyline there.
The AI could use a ton of work right now they all move to the same postion, a little to the left of the player.
How is a zombie killing me while im in a tank, and how come running them over does not kill the zombies.

Shooting is kind of hard to do, the zombie has to in line directly north south east or west for the gun to work, how about letting the gun shoot the direction that the mouse is from the player. Doing just this will improve the game a lot.

The mission selection screen is great idea, but its was hard to understand what i needed to do.

The player can walk faster diagonal then in other directions.
the ammo thing is also fixed in the new version ^^

the drive over feature is added in the new version (i will release it soon) ^^

the zombie AI is also improved in the new version
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josefnpat
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Re: The Nuclear USSR [Open Beta]

Post by josefnpat »

There really is no need to do this. Incorporate it into your game or menu;
C0SnGFS.png
C0SnGFS.png (6.47 KiB) Viewed 461 times
Where have I see this three times on the forum already? Also, why do I have to push escape to skip it?
ai1emae.png
ai1emae.png (9.75 KiB) Viewed 461 times
After playing the game for a minute, it went into some kind of infinite loop.
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FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
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jasonisop
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Re: The Nuclear USSR [Open Beta]

Post by jasonisop »

I looked over some of your code. You guys are not commenting any thing, you should, your never going to remember all your intentions or what you thinking when you wrote parts of the code.
jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

jasonisop wrote:I looked over some of your code. You guys are not commenting any thing, you should, your never going to remember all your intentions or what you thinking when you wrote parts of the code.
i can remember all my code (im not lying, i can remember all my code)
josefnpat wrote:There really is no need to do this. Incorporate it into your game or menu;
Image
im not sure what you mean, but the loading menu is necessary it have something todo with the random map generation
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jasonisop
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Re: The Nuclear USSR [Open Beta]

Post by jasonisop »

jjmafiae wrote:i can remember all my code (im not lying, i can remember all my code)
You might be able to but what about if some one else is working on code that you wrote. I deal with this issue daily at work, It takes me twice as long as it should have to make changes to some one elses code becouse they didnt comment, or used unconvential name schemes. Trust me in the long run the extra time it take to make the comments will save you way more time when you have changes to make.
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