On behalf of me and jjmafiae, I present to you the all new and improved: "The Nuclear USSR".
We decided to post a thread here becuase we need feedback on how fun the game is, if anything needs to be improved. So please post your feedback.
Description:
The USSR is about to collapse, and a deadly virus has been released. You've been sent by the government to help fight this virus and bring peace back to the USSR. This game features Missions, Weapons, Vehicles, Gas-Masks, a Radiation System, a Map, Money and Saving! And upcoming feature will also be a Gas System. Kill Zombies to get more money and buy better Gear!
IndieDB:
Please support us on IndieDB by following the game: http://www.indiedb.com/games/the-nuclear-ussr
Download:
Version 5:
32-bit for Windows: http://geggames.com/closed_beta32.ZIP
64-bit for Windows: http://geggames.com/closed_beta64.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/tnussr.love
Version 6:
32-bit for Windows: http://geggames.com/betav6/32/closed_beta32v6.ZIP
64-bit for Windows: http://geggames.com/betav6/64/closed_beta64v6.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/betav6/game.love
Version 7:
32-bit for Windows: http://geggames.com/betav7/32/closed_beta32v7.ZIP
64-bit for Windows: http://geggames.com/betav7/64/closed_beta64v7.ZIP
.love file for Linux/Mac/Windows: http://geggames.com/betav7/game.love
The Nuclear USSR [Version 7]
The Nuclear USSR [Version 7]
Last edited by Davidobot on Mon Jul 22, 2013 3:00 pm, edited 4 times in total.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Nuclear USSR [Closed Beta]
the project is going pretty good
also if you wanna exit the cutscene press "escape", forgot to put the text there before we released the closed beta
note for you who have seen my last posts this is still wastelands of death but with a new name
LONG LIVE LÖVE, LONG LIVE BARTBES!
also if you wanna exit the cutscene press "escape", forgot to put the text there before we released the closed beta
note for you who have seen my last posts this is still wastelands of death but with a new name
LONG LIVE LÖVE, LONG LIVE BARTBES!
Last edited by jjmafiae on Fri Jul 19, 2013 4:01 pm, edited 1 time in total.
Re: The Nuclear USSR [Open Beta]
It's "On behalf" not "on behave"
Re: The Nuclear USSR [Open Beta]
Ok, thanks. I fixed it. Also any feedback in the game itself?RedHot wrote:It's "On behalf" not "on behave"
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Nuclear USSR [Open Beta]
Ok, First It would not let me shoot until after I died the first time.
Whats the point of the LONG cut scene that does nothing beside some trucks driving by, add some storyline there.
The AI could use a ton of work right now they all move to the same postion, a little to the left of the player.
How is a zombie killing me while im in a tank, and how come running them over does not kill the zombies.
Shooting is kind of hard to do, the zombie has to in line directly north south east or west for the gun to work, how about letting the gun shoot the direction that the mouse is from the player. Doing just this will improve the game a lot.
The mission selection screen is great idea, but its was hard to understand what i needed to do.
The player can walk faster diagonal then in other directions.
Whats the point of the LONG cut scene that does nothing beside some trucks driving by, add some storyline there.
The AI could use a ton of work right now they all move to the same postion, a little to the left of the player.
How is a zombie killing me while im in a tank, and how come running them over does not kill the zombies.
Shooting is kind of hard to do, the zombie has to in line directly north south east or west for the gun to work, how about letting the gun shoot the direction that the mouse is from the player. Doing just this will improve the game a lot.
The mission selection screen is great idea, but its was hard to understand what i needed to do.
The player can walk faster diagonal then in other directions.
Re: The Nuclear USSR [Open Beta]
the ammo thing is also fixed in the new versionjasonisop wrote:Ok, First It would not let me shoot until after I died the first time.
Whats the point of the LONG cut scene that does nothing beside some trucks driving by, add some storyline there.
The AI could use a ton of work right now they all move to the same postion, a little to the left of the player.
How is a zombie killing me while im in a tank, and how come running them over does not kill the zombies.
Shooting is kind of hard to do, the zombie has to in line directly north south east or west for the gun to work, how about letting the gun shoot the direction that the mouse is from the player. Doing just this will improve the game a lot.
The mission selection screen is great idea, but its was hard to understand what i needed to do.
The player can walk faster diagonal then in other directions.
the drive over feature is added in the new version (i will release it soon)
the zombie AI is also improved in the new version
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Re: The Nuclear USSR [Open Beta]
There really is no need to do this. Incorporate it into your game or menu;
Where have I see this three times on the forum already? Also, why do I have to push escape to skip it?
After playing the game for a minute, it went into some kind of infinite loop.Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: The Nuclear USSR [Open Beta]
I looked over some of your code. You guys are not commenting any thing, you should, your never going to remember all your intentions or what you thinking when you wrote parts of the code.
Re: The Nuclear USSR [Open Beta]
i can remember all my code (im not lying, i can remember all my code)jasonisop wrote:I looked over some of your code. You guys are not commenting any thing, you should, your never going to remember all your intentions or what you thinking when you wrote parts of the code.
im not sure what you mean, but the loading menu is necessary it have something todo with the random map generationjosefnpat wrote:There really is no need to do this. Incorporate it into your game or menu;
Re: The Nuclear USSR [Open Beta]
You might be able to but what about if some one else is working on code that you wrote. I deal with this issue daily at work, It takes me twice as long as it should have to make changes to some one elses code becouse they didnt comment, or used unconvential name schemes. Trust me in the long run the extra time it take to make the comments will save you way more time when you have changes to make.jjmafiae wrote:i can remember all my code (im not lying, i can remember all my code)
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