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Re: Isömap
Posted: Tue Mar 19, 2013 8:26 pm
by Darky
more isömap release!
Re: Isömap
Posted: Wed May 08, 2013 5:29 pm
by thecodejunkie
I'd love to see smooth rotation, and a map editor.
Re: Isömap
Posted: Wed May 08, 2013 7:39 pm
by T-Bone
This is beautiful.
Re: Isömap
Posted: Fri Jul 05, 2013 8:25 am
by Darky
@Saegor : is isömap still alive ?
Re: Isömap
Posted: Fri Jul 05, 2013 10:01 pm
by RedHot
Well for the sake of all that's awesome you all can keep it alive. That's how beautiful Open Source projects are
WE can keep it alive.
I have just discovered this gem. Love forum certainly needs a nice and reworked project toplist.
Re: Isömap
Posted: Fri Jul 05, 2013 10:38 pm
by jjmafiae
holy moly good job chuvak
Re: Isömap
Posted: Wed Jul 24, 2013 12:31 am
by Rockstar24
Hey ive look all around but i cant figure out how the coloring works like 0x00.
Re: Isömap
Posted: Wed Sep 25, 2013 11:16 am
by Darky
@Saegor : is isömap still alive ?
Re: Isömap
Posted: Sat Sep 28, 2013 5:23 pm
by Ranguna259
I'm having a really wierd boner right now
Re: Isömap
Posted: Thu Feb 13, 2014 4:07 am
by sanjiv
I've looked into why isomap 0.93 isn't working with love9.0, and I've found the following:
(conf.lua)
Renamed t.screen to t.window in love.conf.
(draw.lua)
Removed love.graphics.quad
I didn't find anything else, but who knows?
conf.lua is easy enough to fix, but I haven't familiarized myself with what changed with love.graphics.quad (which I'm going to need to understand to update my own projects). But if some else already knows what the deal is, have at it.
Total aside: Wow, the code for isomap is beautiful.
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EDIT:
psh. I just had to cancel out the line in conf.lua that said this was for version 8. And I changed love.graphics.quad to love.graphics.polygon. So this version runs, at least.