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Re: The Nuclear USSR [Version 7]

Posted: Tue Jul 23, 2013 6:56 pm
by jasonisop
If your going more towards dont starve you still dont have the art in the right perspective. You should still see the tops of things, and go behind objects and be hidden by them. But regardless art shouldnt be at the top of your todo list.

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 8:52 am
by jjmafiae
Image

this is a pic of how the cut-scene may look like in the new version, i may also add some story line to it ^^

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 11:37 am
by mickeyjm
How does one "procced"?

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 11:43 am
by jjmafiae
mickeyjm wrote:How does one "procced"?
sorry, English is not my first langue

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 1:58 pm
by MPQC
jjmafiae wrote:
mickeyjm wrote:How does one "procced"?
sorry, English is not my first langue
"Escape to continue / skip" :awesome:

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 2:25 pm
by jjmafiae
MPQC wrote:
jjmafiae wrote:
mickeyjm wrote:How does one "procced"?
sorry, English is not my first langue
"Escape to continue / skip" :awesome:
i know, i was just very stupid the day i wrote it.

Re: The Nuclear USSR [Open Beta] [UPDATED]

Posted: Wed Jul 24, 2013 4:59 pm
by Helvecta
Pretty good job, Davidobot and Jjmafiae! I mean, what the others in this thread still applies, but you're definitely pushing yourselves beyond the bounds of what you're used to. Test yourself and you learn tricks to help you do better along the way!

Don't be discouraged; I've worked on a LOT of projects since I've started programming (9 years ago or so) and not one of them was completed. But I learned! Each time, a better understanding of how to structure things in order to make them bigger and better. I think that's what you guys are doing now - getting a better grasp on the language and the structure, which is EXTREMELY important, for projects of all sizes - moreso for larger ones, like yours. Heed the advice in this thread though, most of it is spot on!
jjmafiae wrote: it would take long time to change the whole bullet and weapon system, i might look at this later on
Image
BAD. Holding off of fixing things is the worst possible thing you can do with programming; the longer you wait, the more complex it gets, the more things that rely on the current structure of the code. And when that happens, it just becomes that more difficult to change.
 
 
 
 
jasonisop wrote:The player still moves faster diagonally. You still die from zombies while in a tank. You still have a massive amount of stuff loading for no reason. I still started with out a gun. Nothing from the users point of view has really changed, I personaly would hold off giving "updates" untill the issues that the user will see are fixed.
On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:12 pm
by jasonisop
Helvecta wrote:On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.
Im adding sqlite3 to my project just for that problem :). But for your definitions array i would create a function that takes in any number of arguments and use that to search for the ones i want in that array, and return the results. 10,000 might take a while to loop thru and im sure theres things you could do to speed it up, like in as3 looping backwards is faster then fowards.

Re: The Nuclear USSR [Version 7]

Posted: Wed Jul 24, 2013 5:27 pm
by Helvecta
D'aw, but that means I'd still have to define it all at some point before I need it, which I assume registers it and sucks up memory (Disregard my lack of understanding regarding the fine details of the language). Maybe sqlite is a good place to look for answers, though.
jasonisop wrote:... in as3 looping backwards is faster then fowards.
I expected nothing less from that ass-backwards language :ehem:

(Thanks for the help!)

Re: The Nuclear USSR [Open Beta] [UPDATED]

Posted: Wed Jul 24, 2013 5:39 pm
by Robin
Helvecta wrote:On a completely different note, I have a question about loading. Say I have an array that has 10,000 definitions, but I don't need all of the definitions at once. How can I selectively load only the definitions I need? I was thinking a function with the world's longest if..then..elseif statement but that seems kinda.. bad.
What do you mean by 'definitions'? And by 'load'? The answer is going to vary wildly based on the details. (And my answer isn't going to be sqlite.)