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Re: Isömap
Posted: Mon Feb 11, 2013 9:14 am
by Saegor
thanks for all your replies !
i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/...
robin : your idea is great ! i will code something that slightly shake the camera
when you make a move, maybe it will suppress seasick
thanks again for your interest !
EDIT :
https://github.com/Saegor/isomap
Re: Isömap
Posted: Tue Feb 12, 2013 7:48 am
by xXxMoNkEyMaNxXx
I know how you feel
I just got started too, my username is krakow10.
I felt like I should have known what to do already for some reason
Re: Isömap
Posted: Wed Feb 13, 2013 8:51 am
by substitute541
By shadows I mean darken the block below the player. Hope that makes sense.
Re: Isömap
Posted: Wed Feb 13, 2013 10:58 am
by Saegor
xXxMoNkEyMaNxXx wrote:I know how you feel
I just got started too, my username is krakow10.
I felt like I should have known what to do already for some reason
i spend an hour to finally find this command
because i typed a wrong server name
but with time... we will masterize it
substitute541 wrote:By shadows I mean darken the block below the player. Hope that makes sense.
ok thanks. i will try to do that and integrate it if this seem helpfull !
Re: Isömap
Posted: Wed Feb 13, 2013 3:49 pm
by jonyzz
Saegor wrote:i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/...
I'd recommend
this interactive chetsheat. It helped me a lot when I started with git.
Re: Isömap
Posted: Sat Feb 16, 2013 12:52 pm
by Saegor
0.093 is out, featuring a new rotation system that don't affect anymore the map table
the only thing you can see for now are the light system changes
jonyzz wrote:Saegor wrote:i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/...
I'd recommend
this interactive chetsheat. It helped me a lot when I started with git.
for now i'm stuck with :
git add *
(git status)
git commit -m "updated foo"
git push
but thanks, it may help later !
Re: Isömap
Posted: Sat Feb 16, 2013 2:46 pm
by Germanunkol
This is pretty neat!
Git repro worked fine as well. Looks beautiful...
Re: Isömap
Posted: Thu Feb 21, 2013 8:09 pm
by Darky
Any news ?
I was wondering : does your "face drawing order" works if the player is smaller ( or bigger ) than a cube ?
Re: Isömap
Posted: Sat Feb 23, 2013 6:49 pm
by Saegor
Darky wrote:Any news ?
i did something stupid and my right eye vision is now blurred. i wait without computer for some days to permit my eye to sleep a little
everybody reading : keep up all your good work (and have fun, of course !) with your actual Löve project !
Darky wrote:I was wondering : does your "face drawing order" works if the player is smaller ( or bigger ) than a cube ?
it works easily only if the player is
smaller than the actual cube. it's the reason why free movements are not integrated for now. i was lately waiting a new rotation system : it's finally done so next time i can write a drawing order queue
Re: Isömap
Posted: Fri Mar 01, 2013 11:03 pm
by Kyrremann
Hi!
Just registered to say that I really dig your isometric engine!
Hope it is cool I take the liberty to play a little bit with it. Wanted to learn some Lua and Löve and thought that the engine could be a good start.
Right now I'm implementing a way to walk to gates to change maps/areas. I'm not sure how your thinking to utilize the engine, but would be cool to make something like the old Zelda games.
Keep up the excellent coding!