Re: The Nuclear USSR [Open Beta] [UPDATED]
Posted: Fri Jul 19, 2013 6:04 pm
No. It shows the bounding box of the zombies (which is a terrible one at that) and their state. That is not how targeting goggles should work.
GOD DAMN KAWATA WATCH THE INTRO TO "WARHAMMER 40K DAWN OF WAR: DARK CRUSADE" THEN YOU WILL KNOW WHERE I GOT MY INSPIRATION FROM!NightKawata wrote:No. It shows the bounding box of the zombies (which is a terrible one at that) and their state. That is not how targeting goggles should work.
will be changed very soonjasonisop wrote:Tanks still die from zombies, your in a tank how is a zombie killing you.
it would take long time to change the whole bullet and weapon system, i might look at this later onjasonisop wrote: Still only shoots in the four directions.
thats not true, our map generation system needs loading time but i might cut it down a bitjasonisop wrote: Still has a un needed loading screen - load what you need on the fly not all at once.
sorry, so many bugs i needed to fix firstjasonisop wrote: Still has some ungodly splash/cutscene that adds nothing to the game.
this is what people expect in a top down shooter it work on this first if it was my game.jjmafiae wrote:it would take long time to change the whole bullet and weapon system, i might look at this later on
Why are you generating maps before the user decides where to go? Have it create them when the user picks a place, it will spread out the load times and make the game more enjoyable.jjmafiae wrote:thats not true, our map generation system needs loading time but i might cut it down a bit
the maps are not 100% generated in start, a few other things are picked later in the gamejasonisop wrote:this is what people expect in a top down shooter it work on this first if it was my game.jjmafiae wrote:it would take long time to change the whole bullet and weapon system, i might look at this later on
Why are you generating maps before the user decides where to go? Have it create them when the user picks a place, it will spread out the load times and make the game more enjoyable.jjmafiae wrote:thats not true, our map generation system needs loading time but i might cut it down a bit
Then it would probably be better to rewrite the whole thing.jjmafiae wrote:the maps are not 100% generated in start, a few other things are picked later in the gamejasonisop wrote:this is what people expect in a top down shooter it work on this first if it was my game.jjmafiae wrote:it would take long time to change the whole bullet and weapon system, i might look at this later on
Why are you generating maps before the user decides where to go? Have it create them when the user picks a place, it will spread out the load times and make the game more enjoyable.jjmafiae wrote:thats not true, our map generation system needs loading time but i might cut it down a bit
and the shooting thing is because when i started the development (8 months ago) i didn't have the skill to create such a system... so yeah