tentus wrote:Personally I think having an entries on self.body, self.shape, and other very common physics variables would be handy, but I've held off on documenting them because of the apparent distaste for this kind of entry. Yes, I know it could be ponies, but has no one else noticed how new people come to the forums and we act like they should already know what dt is? It's standard terminology for us, so we do a crappy job of explaining it every time it comes up.
Some people are playing dump thought. I mean, I am basically a new person to Löve (haven't known about it until two or three days ago, never worked with Lua before) and I got it. Go to the wiki, go to 'Tutorials', click 'Callback Functions'. Done deal.
This function is called continuously and will probably be where most of your math is done. 'dt' stands for "delta time" and is the amount of seconds since the last time this function was called (which is usually a small value like 0.025714).
That ought to be enough for most people and there's even an example there to further illustrate it.
The only thing I could wish for is giving the tutorials a bit more structure (wikibooks like) with chapters and stuff like that (and maybe move that Guide to Love2D to the wiki so it's backed up in case the original blog goes down). If you have that and the API reference there is now, then I think the wiki serves it's purpose. It's then just up to the forum users to ensure to link to the information on the wiki and to insist on people reading it instead of asking questions that have already been answered in the wiki for the hundreds time.
However, I really don't think the wiki should go 'too basic'. If you basally explain what a variable is and how functions work, it becomes tiresome for any intermediate programmers who just want to pick up a new framework, so I would certainly agree on keeping Lua basics out of it.