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Re: STEAL - top down stealth game

Posted: Tue Jan 13, 2015 4:35 pm
by micha
Fenrir wrote:
micha wrote: It will probably be enough if you teleport the player but move the camera a bit slower. That way, the traveled distance can be seen by the player.
Well currently I need the player to be at the center of the screen to properly compute its field of view, so it may be weird if the FOV is moving with the camera and not with the player... :/
So what happens if you keep the calculations as they are and call love.graphics.translate before you draw everything?

Re: STEAL - top down stealth game

Posted: Wed Jan 14, 2015 9:52 am
by Fenrir
You could lerp the position of the player relatively quickly and not draw him during the transition.
I wouldn't recommend a linear interpolation though, but something that eases in and out more smoothly, like a sine or a smoothstep.
Yep I think I'll go for something like that, player disappears, then an effect with a quick movement smoothed, and the player reappears.
So what happens if you keep the calculations as they are and call love.graphics.translate before you draw everything?
Won't be so easy, most of the calculations are done in shaders, so everything is computed during the rendering. But as I said I think I'll make the player to disappear during the Blink so he'll stay in sync with the camera movement but won't be visible.

Anyway thanks for the comments! Currently we made a first prototype of the game we started to share with friends and family and so far we're getting great feedbacks, it's encouraging, even if we're aware that they're not probably very objective. :)

Re: STEAL - top down stealth game

Posted: Mon Mar 23, 2015 2:15 pm
by Fenrir
Hey guys,

I'm finally coming back with some news about the project. Actually, I have a good and a bad news:

The good one is that I'm releasing the current prototype, I'm preparing an itch.io page for it, but I would need testers for the Mac and Linux versions, I never tested the game on these platforms. So here is the page:
http://fenrir.itch.io/steal
Thanks in advance if anybody can try it! You'll need a "gaming" computer to run the prototype smoothly, I'm using quite some shaders and optimization wasn't my priority so far.

Now the bad news is that I'm putting the project on hold, I'm actually starting someting else (still with LOVE) and I'm moving on it at 100%. I'll talk further about it another time!

Thanks!

Re: STEAL - top down stealth game

Posted: Mon Mar 23, 2015 3:25 pm
by Ranguna259
This game is awesome and your new project is looking incredibly good, best of luck :)