Hi guys,
Nearly one year after discovering LOVE, let me finally introduce you the game I'm working on:
STEAL is a 2D stealth game where your only weapons are planification, discretion and mobility, you play a thief which is not here to kill but to steal its target without being detected, and you’ll use your skills and equipments to achieve it by luring guards, hacking the environment and sticking to the shadows.
Website : http://steal-project.com/
Twitter : https://twitter.com/stealproj
Don't hesitate if you have any questions or remarks, we're actively working on the game and we're looking for feebacks and comments! I can't post any .love right now but I hope to do it soon.
And finally a big thanks to: Matthias Richter for HUMP, Kenny Shields for Löve Frames, kikito for Tween, Taehl for Tserial and of course everybody behind LOVE.
STEAL - top down stealth game
Re: STEAL - top down stealth game
Thanks a lot! And for a bit deeper look on the work done on the project, don't hesitate to have a look on our blog:Wow, it looks super nice!
http://steal-project.com/blog/
We'll try to update it on a regular basis, and I'll probably cover more deeply some technical aspects about LOVE.
Re: STEAL - top down stealth game
This looks really nice, even though there is no sound in the video yet.
One thing I mentioned:
It seems like the character isn't exactly in the middle of the "noise-circle" he creates .
Other than that, I really like stealth games, especially if you don't have to kill anyone (even better if you musn't kill anyone), it's just a lot more challenging and creates far greater suspense.
One thing I mentioned:
It seems like the character isn't exactly in the middle of the "noise-circle" he creates .
Other than that, I really like stealth games, especially if you don't have to kill anyone (even better if you musn't kill anyone), it's just a lot more challenging and creates far greater suspense.
Re: STEAL - top down stealth game
Yep it's totally non-lethal, we're not planning any weapons, just equipments like lures or smoke grenades for instance.
And about the sounds and musics, it's the next big step to handle before actually having a first "complete" demo, I'll start working on it very soon.
Well actually the noise circle is created at the position the noise was made, so as the player is still moving it appears to be behind him, it's totally normal.It seems like the character isn't exactly in the middle of the "noise-circle" he creates .
And about the sounds and musics, it's the next big step to handle before actually having a first "complete" demo, I'll start working on it very soon.
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: STEAL - top down stealth game
Great work!
How are you creating the shadows? The look really nice, especially with the blurred edges!
How are you creating the shadows? The look really nice, especially with the blurred edges!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: STEAL - top down stealth game
Thanks!
For the shadows, it's all GPU based and the original article I followed is this one:
https://github.com/mattdesl/lwjgl-basic ... ct-Shadows
But I modified it a lot (mostly optimizations), and it's a bit different when handling the lights or the player line of sight, but the basis are the same (creating an occlusion map, projecting everything in a 1D texture and so on...).
When I'll find some time it's probably a topic I'll cover on the devblog.
For the shadows, it's all GPU based and the original article I followed is this one:
https://github.com/mattdesl/lwjgl-basic ... ct-Shadows
But I modified it a lot (mostly optimizations), and it's a bit different when handling the lights or the player line of sight, but the basis are the same (creating an occlusion map, projecting everything in a 1D texture and so on...).
When I'll find some time it's probably a topic I'll cover on the devblog.
Re: STEAL - top down stealth game
Oh yeah, of course... Stupid me^^Fenrir wrote:Well actually the noise circle is created at the position the noise was made, so as the player is still moving it appears to be behind him, it's totally normal.It seems like the character isn't exactly in the middle of the "noise-circle" he creates .
Re: STEAL - top down stealth game
Very cool! I'm a big fan of top-down perspective games such as this. I also thought it was quite awesome you have been using your own level editor for player generated levels.
-
- Citizen
- Posts: 51
- Joined: Mon Apr 15, 2013 8:21 pm
- Contact:
Re: STEAL - top down stealth game
The lighting looks fantastic. Is there any chance you could write a blog post about how you did it? I saw your link to the tutorial, I've tried following it myself but had to much trouble porting it to lua/love :p
irc.freenode.org ##oodnet
http://exez.in/
http://exez.in/
Who is online
Users browsing this forum: TurboYeti and 4 guests