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Re: Invader: arcade strategy game

Posted: Sun Jul 17, 2011 11:11 am
by Trappingnoobs
Difficulty would be nice.

Like, limit the amount of arrows an enemy can fire at once, and the size, by the difficulty, or something like that.

Re: Invader: arcade strategy game

Posted: Sun Jul 17, 2011 12:20 pm
by appleide
I like where this is going.

Re: Invader: arcade strategy game

Posted: Wed Jul 20, 2011 8:05 am
by T-Bone
Fun game! :neko:

Re: Invader: arcade strategy game

Posted: Wed Jul 20, 2011 9:52 am
by kikito
I liked it.

One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.

I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)

Re: Invader: arcade strategy game

Posted: Wed Jul 20, 2011 3:00 pm
by Trappingnoobs
kikito wrote:I liked it.

One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.

I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)

I don't think the planets are big enough to render it time-saving having to select a percentage.

If there were different size planets, that'd, I guess, be helpfull though.

Re: Invader: arcade strategy game

Posted: Thu Jul 21, 2011 7:08 am
by T-Bone
If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.

Re: Invader: arcade strategy game

Posted: Thu Jul 21, 2011 7:13 am
by Jasoco
T-Bone wrote:If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.
Use both. I have a Trackpad and am left-handed. Requiring WSAD and the mouse is awkward at worst. Impossible at best. Or maybe the other way around.

Re: Invader: arcade strategy game

Posted: Thu Jul 21, 2011 9:37 am
by Robin
I'm left-handed as well. That's why I used mouse + arrow-keys. But for the first patch version, I'll add WASD. You will also be able to use the mouse for scrolling then.

Re: Invader: arcade strategy game

Posted: Thu Jul 21, 2011 4:25 pm
by Robin
Gentlemen! A new version is released, containing many changes, such as:
  • Now uses desktop resolution for full screen
  • Makes AI a bit smarter
  • Makes AI arrows half a second longer on average
  • Adds scrolling with the mouse at the window edges
  • Adds WASD to control viewport
  • Adds different game types
  • Fixes bug where winning or losing a game, and pressing escape and starting a new game before the timer was up didn't stop the timer
  • Fixes bug where selected system stays selected when taken over
See the website for downloads.

Re: Invader: arcade strategy game

Posted: Thu Jul 21, 2011 4:55 pm
by tentus
Good times. Have you thought about adding "select several planets" so that you can swarm a single target? Also, what about size variety in the planets, so that there is a little more value tactics involved?

Loving the Eufloria vibe though.