This is a very old project, but yesterday I decided to finally finish it. (It's this game).
You are Blue. Your goal is to conquer the universe.
Controls:
Left click on a blue system to select it.
Right click on another system to send troops there. Hold right to send more troops. You can send them to enemy systems, to let them fight, or to your own systems, for reinforcements.
Use the arrow keys to explore the map.
See http://github.com/gvx/invader for development.
Invader: arcade strategy game
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Invader: arcade strategy game
- Attachments
-
- invader.love
- (1.82 MiB) Downloaded 650 times
Help us help you: attach a .love.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Invader: arcade strategy game
Some of the dots spawn off-screen. =[
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Invader: arcade strategy game
TechnoCat wrote:Some of the dots spawn off-screen. =[
Robin wrote:Use the arrow keys to explore the map.
Help us help you: attach a .love.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Invader: arcade strategy game
I'm illiterate. Stop making fun of me!Robin wrote:
- slime
- Solid Snayke
- Posts: 3166
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: Invader: arcade strategy game
Nice game! Reminds me of Galcon (that's a good thing).
One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Invader: arcade strategy game
Thanks!slime wrote:Nice game! Reminds me of Galcon (that's a good thing).
It's not a bug, it's a feature.slime wrote:One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
Seriously, I did that on purpose. I thought it would be more interesting that way.
Help us help you: attach a .love.
- slime
- Solid Snayke
- Posts: 3166
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: Invader: arcade strategy game
Oh, cool. Nevermind then! I like the music, too.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Invader: arcade strategy game
Yeah, I got the music from OpenGameArt. (The credits mention that. Dunno why I say it here as well. )
Help us help you: attach a .love.
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Re: Invader: arcade strategy game
I like it. Very nice little game. If you're looking for suggestions, I would recommend:
- Auto-scrolling the view when the cursor is near an edge of the screen (like in most RTS games)
- Stars in the background, preferably with a nice parallax scrolling effect
- AI improvements:
1) Allow them to use bigger troop movements
2) Have them send troops from multiple planets to one target at the same time
3) Prioritize weak enemy planets (right now, it just looks random)
4) Maybe increase the probability of these smarter behaviors as the player owns more planets (adaptive difficulty)
- Make it so the perfectly safe, completely troop-full planets far behind the warfront are more useful. For instance, allow the player to buy powerups of some kind at the cost of an entire planet's worth of troops? I don't know.
- Auto-scrolling the view when the cursor is near an edge of the screen (like in most RTS games)
- Stars in the background, preferably with a nice parallax scrolling effect
- AI improvements:
1) Allow them to use bigger troop movements
2) Have them send troops from multiple planets to one target at the same time
3) Prioritize weak enemy planets (right now, it just looks random)
4) Maybe increase the probability of these smarter behaviors as the player owns more planets (adaptive difficulty)
- Make it so the perfectly safe, completely troop-full planets far behind the warfront are more useful. For instance, allow the player to buy powerups of some kind at the cost of an entire planet's worth of troops? I don't know.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Invader: arcade strategy game
Thanks, Taehl, good suggestions. Except the stars in the background, I think that would distract players and break the visual simplicity.
(Oh, and the AI doesn't just look random. It is random at the moment. )
(Oh, and the AI doesn't just look random. It is random at the moment. )
Help us help you: attach a .love.
Who is online
Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 1 guest