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Re: LOVEFEST 12/09

Posted: Mon Dec 14, 2009 4:04 pm
by Robin
bartbes wrote:I am puzzled by that topic, what the hell am I going to do?!
Roll a dice. ;)

Re: LOVEFEST 12/09

Posted: Mon Dec 14, 2009 10:00 pm
by beatthelastboss
Genius! I call slot-machine!

By the way, since this is meant to be experimental! Do easy on the polish! As Ron from the real experimental gameplay site puts it:

"You can only polish a peace o' crap game so much! Work on the mechanics before you start going overboard!"

Good luck everyone, godspeed!

Re: LOVEFEST 12/09

Posted: Wed Dec 16, 2009 12:41 pm
by beatthelastboss
So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative :megagrin:

Re: LOVEFEST 12/09

Posted: Wed Dec 16, 2009 3:03 pm
by kalle2990
A multiplayer game with 4 "bridges". On the first 10 platforms, 3 opens to the next platform. On the second 10 platforms, 2 opens, and on the last platforms, only 1 opens, until a winner is announced. You can move your character around between the 4 different bridges and the goal is to continue to as many platforms as possible.

Re: LOVEFEST 12/09

Posted: Wed Dec 16, 2009 8:24 pm
by beatthelastboss
kalle2990 wrote:A multiplayer game with 4 "bridges". On the first 10 platforms, 3 opens to the next platform. On the second 10 platforms, 2 opens, and on the last platforms, only 1 opens, until a winner is announced. You can move your character around between the 4 different bridges and the goal is to continue to as many platforms as possible.
Lolwut? I think I might just have to see it to understand what you mean :)

But still, it is great to see that people are interested! Can't wait to see what you guys create!

Re: LOVEFEST 12/09

Posted: Thu Dec 17, 2009 12:26 am
by osgeld
beatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative :megagrin:
I am planning to make a game based on the theme of chance written for love2d

Re: LOVEFEST 12/09

Posted: Thu Dec 17, 2009 1:52 am
by beatthelastboss
osgeld wrote:
beatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative :megagrin:
I am planning to make a game based on the theme of chance written for love2d
Darn you :x

Re: LOVEFEST 12/09

Posted: Mon Dec 21, 2009 6:10 pm
by kalle2990
As the finish line is coming closer and closer ( :ultrahappy: ), I'll have to ask one question; How do we submit our entries? Is it by PM or in this forum post?

Btw. I think think this contest is great :)

Re: LOVEFEST 12/09

Posted: Tue Dec 22, 2009 1:32 am
by beatthelastboss
kalle2990 wrote:As the finish line is coming closer and closer ( :ultrahappy: ), I'll have to ask one question; How do we submit our entries? Is it by PM or in this forum post?

Btw. I think think this contest is great :)
Great question! In the original lovefest rules post, I said said to post it on the page of the competition you are submitting for, so your entry for this contest should go on this thread! It should go in the following format:

Username
Game name
Description
Time taken
Love Version
# of people contributing to project
Game controls

Good luck with your entry, having a bit of trouble with mine, so I am getting ready to code for my life :P

Re: LOVEFEST 12/09

Posted: Tue Dec 22, 2009 4:20 pm
by kalle2990
Ok, it seems like I'm the one submitting the first entry :)
I've worked enough on my game and I think it's better not over-doing it, so here it is.

Username:
kalle2990

Gamename:
Earthquake Miners

Description:
In this game you are a miner and you work with 3 other players, either random walking bots or your friends :)
You pick a platform to stand on, maybe together with another player, before the time runs out. When it does, it's earthquake time! The earthquake makes 3 to 1 hole/s depending on how far you have gotten into the game and the ones standing on top of the holes falls down to the next level. The goal is to fall through the holes until your opponents don't. This is a pretty quick game and can be played over and over without being boring.

Recommended in-game resolution is 1024x768 or higher, but for best result a resolution of 1680x1050 or higher is needed.

Time taken:
6 days

Love version:
0.6.0 :ultrahappy:

Number of other people contributing to this project:
0

Controls:
The keys to move your character left and right with is specified during gameplay. However, the controls for moving player 1 is Q for left and W for right.
Earthquake Miners.love
For LOVE 0.6.0
(120.92 KiB) Downloaded 105 times
EDIT: I uploaded a version with some quick bug fixes, if anyone want to try a more working one
Earthquake Miners.love
For LOVE 0.6.0 (bug fixes)
(120.97 KiB) Downloaded 162 times