Re: Where do you see Love2d in 5 years?
Posted: Fri Jul 26, 2013 5:06 am
I hope that in five years, everyone will use LÖVE's proper name, instead of using "love2d". (It's just the domain name, folks!)
You may be interested in what was said about the future of Löve 5 years ago:baconhawka7x wrote:I was just interested in what some of you guys think is going to happen with the future of Löve.
Why is this not implemented yet:miko wrote:You may be interested in what was said about the future of Löve 5 years ago:baconhawka7x wrote:I was just interested in what some of you guys think is going to happen with the future of Löve.
http://love2d.org/forums/viewtopic.php?f=3&t=3
Framerate capCode: Select all
love.timer:setCap(100)
It is, you can do it yourself by modifying love.run and using love.timer.sleep.Davidobot wrote:Why is this not implemented yet:Framerate capCode: Select all
love.timer:setCap(100)
Everyone loves to dance.Robin wrote:I hope that in five years, everyone will use LÖVE's proper name, instead of using "love2d". (It's just the domain name, folks!)
I doubt that. Maybe I'll be proved wrong, but I doubt that. An OUYA port would be pretty fore-seeable, at least in my eyes.stanmarshd wrote:Also I could see ports to consoles, like whatever the xbox will be, or ps.
Legit 3D: doubt it, as that would be a massive overhaul of the entire engine. Although I must confess that would be awesome.XHH wrote:Maybe we will have legit 3D. That would be pretty wicked. Or maybe iOS support, if iPhones are still being used in 5 years. Yea.
What is that?mickeyjm wrote:but I doubt very highly we will get "side-scroller support"
If we can perfect love-android then we are pretty much done porting love to OUYA, since, as far as I can tell, it accepts .apk files.Eamonn wrote:I doubt that. Maybe I'll be proved wrong, but I doubt that. An OUYA port would be pretty fore-seeable, at least in my eyes.stanmarshd wrote:Also I could see ports to consoles, like whatever the xbox will be, or ps.