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Re: Gravitate - Orbital gravity platformer
Posted: Sun Jul 28, 2013 5:58 pm
by veethree
Crashes löve when i press play.
Re: Gravitate - Orbital gravity platformer
Posted: Sun Jul 28, 2013 8:06 pm
by mickeyjm
Crashes as in not responding or blue screen? I'm not really sure what might be causing this as I didnt eot any crashes on my end while testing
Re: Gravitate - Orbital gravity platformer
Posted: Sun Jul 28, 2013 8:49 pm
by veethree
mickeyjm wrote:Crashes as in not responding or blue screen? I'm not really sure what might be causing this as I didnt eot any crashes on my end while testing
Crashes as in not responding. I am currently on my macbook which may or may not have something to do with it.
Re: Gravitate - Orbital gravity platformer
Posted: Sun Jul 28, 2013 8:55 pm
by mickeyjm
I've been told before about a crash on a mac but given I don't own one I have no way to debug it. All I can think is clicking play creates canvases, do you support them and more importantly NPOT canvases. Now I come to think about it due to the way the canvases are generated they don't always have integrated sizes. Does anyone know if this causes a crash on macs but not windows? As I said I can't test this myself
Re: Gravitate - Orbital gravity platformer
Posted: Mon Jul 29, 2013 9:56 am
by Jasoco
Yeah, it crashes on OS X for me too. Here is the error the Terminal spits out:
Code: Select all
libc++abi.dylib: terminating with uncaught exception of type love::Exception: Box2D error: 0 <= index && index < m_count
Abort trap: 6
It's related to Box2d. Not canvases. (Since my computer as well as pretty much any Mac from the past Intel generation can support many many canvases.)
Re: Gravitate - Orbital gravity platformer
Posted: Mon Jul 29, 2013 10:06 am
by mickeyjm
Jasoco wrote:Yeah, it crashes on OS X for me too. Here is the error the Terminal spits out:
Code: Select all
libc++abi.dylib: terminating with uncaught exception of type love::Exception: Box2D error: 0 <= index && index < m_count
Abort trap: 6
It's related to Box2d. Not canvases. (Since my computer as well as pretty much any Mac from the past Intel generation can support many many canvases.)
Well at least I now have a rough idea as to the cause, but shouldn't this sort of error be caught by LOVE and sent to the Blue screen?
Re: Gravitate - Orbital gravity platformer
Posted: Sun Jan 11, 2015 2:18 am
by Gold_Car
veethree wrote:Crashes löve when i press play.
Same here, I can't get either version to run.