Hello Lövers,
Recently I have been working on a platformer-like puzzle game that turns the normal rules almost literally on their heads. Instead of there being a fixed gravity each platform has its own gravity, with different strengths and ranges.
Currently it is in a very early alpha with only the base of the physics engine, render engine, and one level.
Controls can be found/ rebound in options, although ESC is hard coded to close the game or go to title
This is how the first (and only) level looks:
Sorry non canvas users but I couldn't avoid using canvases when rendering the textures
Gravitate - Orbital gravity platformer
Gravitate - Orbital gravity platformer
- Attachments
-
- Gravitate.love
- V0.04
- (1.8 MiB) Downloaded 387 times
-
- Gravitate.love
- V0.03
- (1.75 MiB) Downloaded 348 times
Last edited by mickeyjm on Sun Jul 28, 2013 12:16 pm, edited 4 times in total.
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- SneakySnake
- Citizen
- Posts: 94
- Joined: Fri May 31, 2013 2:01 pm
- Contact:
Re: Gravitate - Orbital gravity platformer
The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0.
Here is a patch converting it to the new vararg syntax:
Here is a patch converting it to the new vararg syntax:
Code: Select all
diff --git a/phyzHook.lua b/phyzHook.lua
index e93d813..0d74a79 100644
--- a/phyzHook.lua
+++ b/phyzHook.lua
@@ -4,6 +4,7 @@ local phy = {objects = {}}
--Very useful and small function to turn multiple return values into a table
function pack(...)
+ local arg = {...}
return arg
end
@@ -21,6 +22,7 @@ function phyzhook.newWorld(sc)
end
--===========================================================================================================New Polygon
function phy:newPolygon(x,y,...)
+ local arg = {...}
local typ = arg[#arg-2]
local vx,vy = 0,0
local lowx,lowy = nil,nil
Re: Gravitate - Orbital gravity platformer
I assume that this patch is applied through github, correct?SneakySnake wrote:The game errors with LuaJit, because LuaJit doesn't support the implicit vararg syntax from Lua <= 5.0.
Here is a patch converting it to the new vararg syntax:Code: Select all
diff --git a/phyzHook.lua b/phyzHook.lua index e93d813..0d74a79 100644 --- a/phyzHook.lua +++ b/phyzHook.lua @@ -4,6 +4,7 @@ local phy = {objects = {}} --Very useful and small function to turn multiple return values into a table function pack(...) + local arg = {...} return arg end @@ -21,6 +22,7 @@ function phyzhook.newWorld(sc) end --===========================================================================================================New Polygon function phy:newPolygon(x,y,...) + local arg = {...} local typ = arg[#arg-2] local vx,vy = 0,0 local lowx,lowy = nil,nil
It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I missing something?
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- SneakySnake
- Citizen
- Posts: 94
- Joined: Fri May 31, 2013 2:01 pm
- Contact:
Re: Gravitate - Orbital gravity platformer
I generated the patch using git diff, but it's a standard diff file.mickeyjm wrote:I assume that this patch is applied through github, correct?
It's just that I'm currently not using github and just have the files stored on my computer. Would I be right in thinking that the patch is an automatic way of converting ... as an argument to work properly by doing arg = {...} or am I missing something?
You can apply it either with a patching utility, or manually.
In this case, you just have to insert the lines that begin with a + sign.
Re: Gravitate - Orbital gravity platformer
Right I have a new update to release now with all of these new features:
+Title screen
+Objective point (portal)
+Display screens
+Test level in file form
*Updated, fixed and implemented level loader
*Fixed render engine
Check OP for updated download
+Title screen
+Objective point (portal)
+Display screens
+Test level in file form
*Updated, fixed and implemented level loader
*Fixed render engine
Check OP for updated download
Your screen is very zoomed in...
Re: Gravitate - Orbital gravity platformer
Instant Lua crash:
Code: Select all
Process: love [16660]
Path: /Users/qaisjp/Apps/love.app/Contents/MacOS/love
Identifier: org.love2d.love
Version: 0.8.0 (???)
Code Type: X86-64 (Native)
Parent Process: launchd [6815]
Date/Time: 2013-07-22 18:32:50.032 +0100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 403891 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 21718 sec
Per-App Crashes Since Last Report: 3
Anonymous UUID: 265D0A08-9771-45AE-AE52-EF481B32FF6A
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
abort() called
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x00007fff8069f0b6 __kill + 10
1 libSystem.B.dylib 0x00007fff8073f9f6 abort + 83
2 libstdc++.6.dylib 0x00007fff8085e5d2 __tcf_0 + 0
3 libobjc.A.dylib 0x00007fff81fa7b4d _objc_terminate + 120
4 libstdc++.6.dylib 0x00007fff8085cae1 __cxxabiv1::__terminate(void (*)()) + 11
5 libstdc++.6.dylib 0x00007fff8085cb16 __cxxabiv1::__unexpected(void (*)()) + 0
6 libstdc++.6.dylib 0x00007fff8085cbfc __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0
7 org.love2d.love 0x0000000100072dfb 0x100000000 + 470523
8 org.love2d.love 0x000000010006cf55 0x100000000 + 446293
9 org.love2d.love 0x000000010006c7fb 0x100000000 + 444411
10 org.love2d.love 0x00000001000543a7 0x100000000 + 344999
11 org.lua.Lua 0x00000001006f5d6e luaD_precall + 1147
12 org.lua.Lua 0x0000000100704fdc luaV_execute + 4876
13 org.lua.Lua 0x00000001006f5f63 luaD_call + 95
14 org.lua.Lua 0x00000001006f5625 luaD_rawrunprotected + 85
15 org.lua.Lua 0x00000001006f61e5 luaD_pcall + 74
16 org.lua.Lua 0x00000001006ef019 lua_pcall + 99
17 org.lua.Lua 0x00000001006f1a2e luaB_xpcall + 68
18 org.lua.Lua 0x00000001006f5d6e luaD_precall + 1147
19 org.lua.Lua 0x0000000100704fdc luaV_execute + 4876
20 org.lua.Lua 0x00000001006f5f63 luaD_call + 95
21 org.lua.Lua 0x00000001006eef9a lua_call + 38
22 org.love2d.love 0x0000000100002293 0x100000000 + 8851
23 org.love2d.love 0x0000000100058716 0x100000000 + 362262
24 com.apple.Foundation 0x00007fff85f76ad5 _nsnote_callback + 167
25 com.apple.CoreFoundation 0x00007fff82f7efd0 __CFXNotificationPost + 1008
26 com.apple.CoreFoundation 0x00007fff82f6b548 _CFXNotificationPostNotification + 200
27 com.apple.Foundation 0x00007fff85f6da36 -[NSNotificationCenter postNotificationName:object:userInfo:] + 101
28 com.apple.AppKit 0x00007fff87b4a44a -[NSApplication _postDidFinishNotification] + 100
29 com.apple.AppKit 0x00007fff87b4a37f -[NSApplication _sendFinishLaunchingNotification] + 66
30 com.apple.AppKit 0x00007fff87d48ccc -[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:] + 883
31 com.apple.AppKit 0x00007fff87c15065 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 217
32 com.apple.Foundation 0x00007fff85fa50d6 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 360
33 com.apple.Foundation 0x00007fff85fa4f06 _NSAppleEventManagerGenericHandler + 114
34 com.apple.AE 0x00007fff8a38332b aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 162
35 com.apple.AE 0x00007fff8a383224 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 32
36 com.apple.AE 0x00007fff8a38312b aeProcessAppleEvent + 210
37 com.apple.HIToolbox 0x00007fff87632619 AEProcessAppleEvent + 48
38 com.apple.AppKit 0x00007fff87b1a095 _DPSNextEvent + 1191
39 com.apple.AppKit 0x00007fff87b19801 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
40 com.apple.AppKit 0x00007fff87adf68f -[NSApplication run] + 395
41 org.love2d.love 0x0000000100058eb3 0x100000000 + 364211
42 org.love2d.love 0x0000000100001f74 0x100000000 + 8052
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff80669c0a kevent + 10
1 libSystem.B.dylib 0x00007fff8066badd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff8066b7b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff8066b2de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff8066ac08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff8066aaa5 start_wqthread + 13
Thread 2:
0 libSystem.B.dylib 0x00007fff8066aa2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff8066ae3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff8066aaa5 start_wqthread + 13
Thread 3:
0 libSystem.B.dylib 0x00007fff8066aa2a __workq_kernreturn + 10
1 libSystem.B.dylib 0x00007fff8066ae3c _pthread_wqthread + 917
2 libSystem.B.dylib 0x00007fff8066aaa5 start_wqthread + 13
Thread 4:
0 libSystem.B.dylib 0x00007fff8068ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff8068b8f9 nanosleep + 148
2 SDL 0x00000001006b1aa6 SDL_Delay + 92
3 SDL 0x00000001006b1b1f SDL_Delay + 213
4 SDL 0x00000001006a631a SDL_Linked_Version + 242
5 SDL 0x00000001006b1967 SDL_SemPost + 209
6 libSystem.B.dylib 0x00007fff80689fd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff80689e89 thread_start + 13
Thread 5:
0 libSystem.B.dylib 0x00007fff80650dda semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x00007fff8068f772 _pthread_cond_wait + 1015
2 com.apple.audio.CoreAudio 0x00007fff8496268c CAGuard::WaitFor(unsigned long long) + 168
3 com.apple.audio.CoreAudio 0x00007fff84964c1b CAGuard::WaitUntil(unsigned long long) + 185
4 com.apple.audio.CoreAudio 0x00007fff84962d85 HP_IOThread::WorkLoop() + 1369
5 com.apple.audio.CoreAudio 0x00007fff84962827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6 com.apple.audio.CoreAudio 0x00007fff84962755 CAPThread::Entry(CAPThread*) + 125
7 libSystem.B.dylib 0x00007fff80689fd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff80689e89 thread_start + 13
Thread 6:
0 libSystem.B.dylib 0x00007fff8068ba6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff8068b8f9 nanosleep + 148
2 SDL 0x00000001006b1aa6 SDL_Delay + 92
3 org.love2d.love 0x000000010001026e 0x100000000 + 66158
4 org.love2d.love 0x0000000100060c95 0x100000000 + 396437
5 SDL 0x00000001006a631a SDL_Linked_Version + 242
6 SDL 0x00000001006b1967 SDL_SemPost + 209
7 libSystem.B.dylib 0x00007fff80689fd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff80689e89 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fff701322f8 rcx: 0x00007fff5fbfe2c8 rdx: 0x0000000000000000
rdi: 0x0000000000004114 rsi: 0x0000000000000006 rbp: 0x00007fff5fbfe2e0 rsp: 0x00007fff5fbfe2c8
r8: 0x00007fff70135a60 r9: 0x0000000100989d20 r10: 0x00007fff8069b0fa r11: 0x0000000000200206
r12: 0x00000001009a9d58 r13: 0x0000000100937780 r14: 0x00000001000d17ef r15: 0x00007fff5fbfe4e0
rip: 0x00007fff8069f0b6 rfl: 0x0000000000200206 cr2: 0x00000001000c4750
Binary Images:
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Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9250315ASG, 232.89 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 / 4
Lua is not an acronym.
Re: Gravitate - Orbital gravity platformer
Given it didn't go to the BSoL I don't know how to go about fixing this, all I can think is it could be to do with hardware support such as canvases, which this game uses.
Your screen is very zoomed in...
- DaedalusYoung
- Party member
- Posts: 413
- Joined: Sun Jul 14, 2013 8:04 pm
Re: Gravitate - Orbital gravity platformer
Unsupported features don't trigger a crash though, they still go to a blue screen. That probably is what's happening though, as it says in the report:
"Application Specific Information:
abort() called"
"Application Specific Information:
abort() called"
Re: Gravitate - Orbital gravity platformer
I'm wondering if the love.app is modded because I know there was a software patch for canvases that bypassed the unsupported error message, opening the door to such errors
Your screen is very zoomed in...
Re: Gravitate - Orbital gravity platformer
I've just finished the latest update this one includes:
+Fullscreen w/ Letterboxing to stop streching
+First proper level (rather than a test level)
+Options menu
+Bindable Keys
+Changeable settings
+Credits (Joke credits really as I am the only one working on the project)
*Displays can "read" controls ($KEY_KEYNAME e.g. $KEY_JUMP > UP)
*Fix for wormholes not being centered when rotating
Find it in OP
+Fullscreen w/ Letterboxing to stop streching
+First proper level (rather than a test level)
+Options menu
+Bindable Keys
+Changeable settings
+Credits (Joke credits really as I am the only one working on the project)
*Displays can "read" controls ($KEY_KEYNAME e.g. $KEY_JUMP > UP)
*Fix for wormholes not being centered when rotating
Find it in OP
Your screen is very zoomed in...
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