Difference between revisions of "love.physics.newRectangleShape"

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<source lang="lua">
 
<source lang="lua">
 
shape = love.physics.newRectangleShape( x, y, width, height, angle )
 
shape = love.physics.newRectangleShape( x, y, width, height, angle )
 
this is wrong.. i tested it and got weird result.. somebody please fix this since i dont know how
 
 
</source>
 
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Latest revision as of 20:09, 5 July 2024

Shorthand for creating rectangular PolygonShapes.

By default, the local origin is located at the center of the rectangle as opposed to the top left for graphics.

Function

Available since LÖVE 0.8.0
These variants are not supported in earlier versions.

Synopsis

shape = love.physics.newRectangleShape( width, height )

Arguments

number width
The width of the rectangle.
number height
The height of the rectangle.

Returns

PolygonShape shape
A new PolygonShape.

Function

Synopsis

shape = love.physics.newRectangleShape( x, y, width, height, angle )

Arguments

number x
The offset along the x-axis.
number y
The offset along the y-axis.
number width
The width of the rectangle.
number height
The height of the rectangle.
number angle (0)
The initial angle of the rectangle.

Returns

PolygonShape shape
A new PolygonShape.

Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

Synopsis

s = love.physics.newRectangleShape( body, x, y, width, height, angle )

Arguments

Body body
The Body to attach the Shape to.
number x
The offset along the x-axis.
number y
The offset along the y-axis.
number width
The width of the rectangle.
number height
The height of the rectangle.
number angle (0)
The initial angle of the rectangle.

Returns

PolygonShape s
A new PolygonShape.

See Also


Other Languages