Difference between revisions of "AttributeDataType"

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Data types used in a Mesh's Vertex format
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{{newin|[[0.9.0]]|090|type=enum}}
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Data types used in a Mesh's vertex format.
  
 
== Constants ==
 
== Constants ==
 
 
 
;byte: An 8-bit normalized (from 0 to 1) value.
 
;byte: An 8-bit normalized (from 0 to 1) value.
 
 
 
;unorm16: A 16-bit normalized (from 0 to 1) value.
 
;unorm16: A 16-bit normalized (from 0 to 1) value.
 
 
 
;float: A floating point number.
 
;float: A floating point number.
  
 
== See Also ==
 
== See Also ==
  
* [[Function::Mesh:getVertexFormat]]
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* [[parent::love.graphics]]
* [[Function::love.graphics.newMesh]]
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* [[Mesh:getVertexFormat]]
* [[Parent::Mesh]]
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* [[love.graphics.newMesh]]
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* [[parent::Mesh]]
  
 
[[Category:Enums]]
 
[[Category:Enums]]
 
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{{#set:Description=Data types used in a Mesh's vertex format.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|AttributeDataType}}
 
{{i18n|AttributeDataType}}

Latest revision as of 00:23, 23 November 2023

Available since LÖVE 0.9.0
This enum is not supported in earlier versions.


Data types used in a Mesh's vertex format.

Constants

byte
An 8-bit normalized (from 0 to 1) value.
unorm16
A 16-bit normalized (from 0 to 1) value.
float
A floating point number.

See Also

Other Languages