Difference between revisions of "Framebuffer:renderTo"
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− | {{ | + | {{newinoldin|[[0.7.0]]|070|[[0.8.0]]|080|type=function|text=It has been renamed to [[Canvas:renderTo]]}} |
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Render to the [[Framebuffer]] using a function. | Render to the [[Framebuffer]] using a function. | ||
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* [[love.graphics.setRenderTarget]] | * [[love.graphics.setRenderTarget]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Render to a framebuffer using a | + | {{#set:Description=Render to a framebuffer using a function.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Framebuffer:renderTo}} | {{i18n|Framebuffer:renderTo}} |
Latest revision as of 00:36, 18 July 2023
Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 |
It has been renamed to Canvas:renderTo. |
Render to the Framebuffer using a function.
Contents
Function
Synopsis
Framebuffer:renderTo( func )
Arguments
function func
- A function performing drawing operations.
Returns
Nothing.
Notes
This function will clear the target framebuffer.
This is a shortcut to love.graphics.setRenderTarget:
framebuffer:renderTo( func )
is the same as
love.graphics.setRenderTarget( framebuffer )
func()
love.graphics.setRenderTarget()
Examples
Using an anonymous function for drawing to a Framebuffer
framebuffer:renderTo(function()
love.graphics.draw(image1, 0,0)
love.graphics.draw(image2, 100,100)
end)
See Also
Other Languages
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More info