Difference between revisions of "SpriteBatch"

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Using a single image, draw any number of identical copies of the image using a single call to [[love.graphics.draw]](). This can be used, for example, to draw repeating copies of a single background image.
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Using a single image, draw any number of identical copies of the image using a single call to [[love.graphics.draw]](). This can be used, for example, to draw repeating copies of a single background image with high performance.
  
 
A SpriteBatch can be even more useful when the underlying image is a [http://en.wikipedia.org/wiki/Texture_atlas texture atlas] (a single image file containing many independent images); by adding [[Quad]]s to the batch, different sub-images from within the atlas can be drawn.
 
A SpriteBatch can be even more useful when the underlying image is a [http://en.wikipedia.org/wiki/Texture_atlas texture atlas] (a single image file containing many independent images); by adding [[Quad]]s to the batch, different sub-images from within the atlas can be drawn.
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| ?Description
 
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== Functions ==
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::SpriteBatch||Drawable||Object]] [[Concept:Current]]
 
{{#ask: [[Category:Functions]] [[parent::SpriteBatch||Drawable||Object]] [[Concept:Current]]
 
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== Enums ==
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{{#ask: [[Category:Enums]] [[parent::SpriteBatch||Drawable||Object]] [[Concept:Current]]
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== Supertypes ==
 
== Supertypes ==
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* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=Store geometry in a buffer, and draw it in one call.}}
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{{#set:Description=Store image positions in a buffer, and draw it in one call.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|SpriteBatch}}
 
{{i18n|SpriteBatch}}

Latest revision as of 05:48, 8 July 2019

Using a single image, draw any number of identical copies of the image using a single call to love.graphics.draw(). This can be used, for example, to draw repeating copies of a single background image with high performance.

A SpriteBatch can be even more useful when the underlying image is a texture atlas (a single image file containing many independent images); by adding Quads to the batch, different sub-images from within the atlas can be drawn.

Constructors

love.graphics.newSpriteBatch Creates a new SpriteBatch.

Functions

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
SpriteBatch:add Adds a sprite to the batch.
SpriteBatch:addLayer Adds a sprite to a batch created with an Array Texture. Added since 11.0
SpriteBatch:addq Adds a Quad to the batch. Removed in 0.9.0
SpriteBatch:attachAttribute Attaches a per-vertex attribute from a Mesh onto this SpriteBatch, for use when drawing. Added since 0.10.0
SpriteBatch:bind Binds the SpriteBatch to memory for more efficient updating. Added since 0.8.0 Removed in 0.10.0
SpriteBatch:clear Removes all sprites from the buffer.
SpriteBatch:flush Immediately sends all new and modified sprite data to the graphics card. Added since 0.9.2
SpriteBatch:getBufferSize Gets the maximum number of sprites the SpriteBatch can hold. Added since 0.9.0
SpriteBatch:getColor Gets the color that will be used for the next add and set operations. Added since 0.9.0
SpriteBatch:getCount Gets the number of sprites currently in the SpriteBatch. Added since 0.9.0
SpriteBatch:getImage Returns the image used by the SpriteBatch. Added since 0.8.0 Removed in 0.10.0
SpriteBatch:getTexture Gets the texture (Image or Canvas) used by the SpriteBatch. Added since 0.9.1
SpriteBatch:set Changes a sprite in the batch. Added since 0.8.0
SpriteBatch:setBufferSize Sets the maximum number of sprites the SpriteBatch can hold. Added since 0.9.0 Removed in 11.0
SpriteBatch:setColor Sets the color that will be used for the next add or set operations. Added since 0.8.0
SpriteBatch:setDrawRange Restricts the drawn sprites in the SpriteBatch to a subset of the total. Added since 11.0
SpriteBatch:setImage Replaces the image used for the sprites. Added since 0.7.2 Removed in 0.10.0
SpriteBatch:setLayer Changes a sprite previously added with add or addLayer, in a batch created with an Array Texture. Added since 11.0
SpriteBatch:setTexture Sets the texture (Image or Canvas) used for the sprites in the batch. Added since 0.9.1
SpriteBatch:setq Changes a sprite with a quad in the batch. Added since 0.8.0 Removed in 0.9.0
SpriteBatch:unbind Unbinds the SpriteBatch. Added since 0.8.0 Removed in 0.10.0

Enums

BufferDataUsage Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. Added since 0.8.0

Supertypes

See Also


Other Languages