Difference between revisions of "love.graphics.validateShader"
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− | {{newin|[[ | + | {{newin|[[11.0]]|110|type=function}} |
− | Validates shader code. Check if | + | Validates shader code. Check if specified shader code does not contain any errors. |
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== Function == | == Function == | ||
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{{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}} | {{param|string|code|The pixel shader or vertex shader code, or a filename pointing to a file with the code.}} | ||
=== Returns === | === Returns === | ||
− | {{param|boolean|status|<code>true</code> if | + | {{param|boolean|status|<code>true</code> if specified shader code doesn't contain any errors. <code>false</code> otherwise.}} |
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | {{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | ||
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{{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}} | {{param|string|vertexcode|The vertex shader code, or a filename pointing to a file with the code.}} | ||
=== Returns === | === Returns === | ||
− | {{param|boolean|status|<code>true</code> if | + | {{param|boolean|status|<code>true</code> if specified shader code doesn't contain any errors. <code>false</code> otherwise.}} |
{{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | {{param|string|message|Reason why shader code validation failed (or <code>nil</code> if validation succeded).}} | ||
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* [[love.graphics.newShader]] | * [[love.graphics.newShader]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
+ | [[Sub-Category::Object Creation| ]] | ||
{{#set:Description=Validates shader code.}} | {{#set:Description=Validates shader code.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.validateShader}} | {{i18n|love.graphics.validateShader}} |
Latest revision as of 11:26, 25 May 2019
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Validates shader code. Check if specified shader code does not contain any errors.
Contents
Function
Synopsis
status, message = love.graphics.validateShader( gles, code )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string code
- The pixel shader or vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specified shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
Function
Synopsis
status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string pixelcode
- The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
- The vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specified shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
See Also
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