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Avalon.

Posted: Sat Oct 17, 2009 3:50 pm
by Avalon
Somewhat pointless now, updates later. :p

Re: Avalon.

Posted: Sat Oct 17, 2009 5:40 pm
by napco
Whoa! Nice project! RPGMaker VX graphics are cool! I'm looking forward to see the project completed!

Re: Avalon.

Posted: Sat Oct 17, 2009 6:02 pm
by TechnoCat
Looks fun.

Re: Avalon.

Posted: Sat Oct 17, 2009 7:04 pm
by Avalon
Here's a screenshot of the initial battle screen.

Image

Re: Avalon.

Posted: Sun Oct 18, 2009 12:21 am
by LaggyNewbie
what are you using to make the color gradients?

Re: Avalon.

Posted: Sun Oct 18, 2009 7:00 pm
by Avalon
Image
what are you using to make the color gradients?
Currently, they're just image backgrounds that have been pre-generated.

Re: Avalon.

Posted: Mon Oct 19, 2009 4:45 pm
by napco
Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...

Re: Avalon.

Posted: Tue Oct 20, 2009 1:47 pm
by Avalon
napco wrote:Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...
It can currently support up to five enemies, and is turn based. Modifying it to be an ATB system wouldn't require much effort on my part.

Attack animations were completed early this morning. :)

Re: Avalon.

Posted: Wed Oct 21, 2009 10:07 am
by Geti
Reminds me a lot of the old RPGMaker battle system, with less completely terrible. Nice work, though i hate gradient backgrounds like that so, so much. XD

Re: Avalon.

Posted: Wed Oct 21, 2009 1:58 pm
by Person
This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7? ;)