Simple plasma effect

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stripwax
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Simple plasma effect

Post by stripwax »

Just an implementation of the plasma fractal. Works with non-power-of-two dimensions, although end results can look grainy. Feel free to play / use.
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retrotails
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Re: Simple plasma effect

Post by retrotails »

I have no idea how that works, but it's awesome. Can I use it in my game?
blenderer
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Re: Simple plasma effect

Post by blenderer »

What is this, I don't even.

No, but really- this is pretty sweet. Where did you get the idea from?
mlepage
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Re: Simple plasma effect

Post by mlepage »

Nice!

Is that using recursive subdivision? I have some Lua code that does that, using diamond-square algorithm, see here: https://github.com/mlepage/heightmap
dupko
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Re: Simple plasma effect

Post by dupko »

mlepage wrote:Nice!

Is that using recursive subdivision? I have some Lua code that does that, using diamond-square algorithm, see here: https://github.com/mlepage/heightmap
Thanks,i have been looking for this since some time.
stripwax
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Re: Simple plasma effect

Post by stripwax »

retrotails wrote:I have no idea how that works, but it's awesome. Can I use it in my game?
Yep, sure, go for it!
stripwax
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Re: Simple plasma effect

Post by stripwax »

mlepage wrote:Nice!

Is that using recursive subdivision? I have some Lua code that does that, using diamond-square algorithm, see here: https://github.com/mlepage/heightmap
Yep, it is recursive subdivision, not precisely the standard algorithm but more or less the same. I'll take a look at yours too, probably very similar though.

EDIT - yours is probably better; I don't use a power-of-two map (and throw away pieces I don't need), instead I try and work around the non-power-of-two-ness in the recursion itself, which makes my algo more complex (and probably slower than it needs to be) and gives it funny granular artifacts for certain input sizes. Yours is guaranteed to not display such artifacts (at the expense of additional throwaway computation)
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