Hello all,
I'm new to the game development scene, and I've heard nothing but amazing things about Love. I recently released my first game using Gideros Studio, but for my second project I am seriously considering using the Love framework. Since it looks like Love isn't much of an engine, I was wondering if there is anything out there that will handle collision detection(and other things)? I'm not interested in writing game engines, I want to make games
I'm going to dive head first into the forum now and see what I can dig up from previous discussions....
P.S: I suppose this is mostly a hello to the community! Hello!
New Developer Here!
Re: New Developer Here!
Hi!
Regarding collision detection, LOVE has a rich physics module which is an interface to Box2D. Perhaps you weren't aware of this?
Regarding collision detection, LOVE has a rich physics module which is an interface to Box2D. Perhaps you weren't aware of this?
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
Re: New Developer Here!
There are a number of libraries that make collision detection easy.
HardonCollider is a very nice collision detection library that supports both polygons and circles.
bump.lua is much more light weight, but handles only boxes.
Otherwise there's a tutorial on creating your own collision detection on the wiki.
If you don't need to do any fancy collision detection, bump.lua should suit your project well. Unless you really want to, I don't know if you need to make your own solution, as the libraries make the process much simpler and quicker.
HardonCollider is a very nice collision detection library that supports both polygons and circles.
bump.lua is much more light weight, but handles only boxes.
Otherwise there's a tutorial on creating your own collision detection on the wiki.
If you don't need to do any fancy collision detection, bump.lua should suit your project well. Unless you really want to, I don't know if you need to make your own solution, as the libraries make the process much simpler and quicker.
GitHub: https://github.com/nate8nate
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