Hey guys,
I'm a electronic music composer looking into making an experimental game focused on sound. I've heard lua was a good scripting language and looking into lua I found this engine. I was wondering if its possible to use this engine, but send OSC messages for the audio. I program in SuperCollider for all my music and I would love to be able to use a game engine in combination with it. Any help or pointing in a good direction would be highly appreciated!
thanks,
Chad
Open Sound Control
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Re: Open Sound Control
Hello.
Currently, the audio API is horrible and this is not even close to possible. (Improvement are coming.)
Sorry.
Currently, the audio API is horrible and this is not even close to possible. (Improvement are coming.)
Sorry.
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- Prole
- Posts: 2
- Joined: Sat Aug 09, 2008 4:41 am
Re: Open Sound Control
Hello again,
thanks for the speedy reply. I think you guys are doing a great job and this engine looks really cool. If its ok I thought I should ask you guys a couple more questions I had because you know more about this stuff than I. I'm an utter noob at Lua and engines so these are huge n00b questions. Is it possible to just get Lua itself sending and receiving OSC? Also, do you guys know of any other engines offering OSC support? Thanks again!
Chad
thanks for the speedy reply. I think you guys are doing a great job and this engine looks really cool. If its ok I thought I should ask you guys a couple more questions I had because you know more about this stuff than I. I'm an utter noob at Lua and engines so these are huge n00b questions. Is it possible to just get Lua itself sending and receiving OSC? Also, do you guys know of any other engines offering OSC support? Thanks again!
Chad
Re: Open Sound Control
Well, if OSC just is a protocol, you could use LuaSocket and implement it yourself ... and that's about all I can tell you.
octopiansociety wrote:this engine looks really cool
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