very new to Love2d (just installed it) and im wondering how exactly i would go around editing an already existing window if i run a love2d program after its already been opened outside of love2d
ik this is gonna sound dumb but i had a pretty cool sounding idea for an fnf modchart and am wondering how i would move/scale the window properly without running the modchart file in love2d, and i dont wanna use lua's built in functions since those are pretty inconvenient
How would i go around editing an already open window
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- Prole
- Posts: 2
- Joined: Wed Feb 12, 2025 1:36 am
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- Prole
- Posts: 2
- Joined: Wed Feb 12, 2025 1:36 am
Re: How would i go around editing an already open window
when i try to run a love function it just prints this before causing the script not to work
"mods/FridayFunkin/data/cool-tt/main.lua:11: attempt to index global 'love' (a nil value)"
"mods/FridayFunkin/data/cool-tt/main.lua:11: attempt to index global 'love' (a nil value)"
Re: How would i go around editing an already open window
You can't get löve to reuse a pre-existing non-löve window if that's what you mean. Löve needs to create and manage the window in order to draw to it.
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