Rendering a 800x600 png, gets shurnk 50&%... why
Posted: Tue Sep 22, 2009 5:01 am
Im loading an 800x600 png as a background. and the code forces me to scale it up 2x.
just
love.graphics.draw(graphics["bg"], 0, 0)
will produce the image just takeing up 1 corner of the screen. 50% reduction.
im forced to do
love.graphics.draw(graphics["bg"], 0, 0,0,2,2)
which is giving me shitty fps...
any insight
just
love.graphics.draw(graphics["bg"], 0, 0)
will produce the image just takeing up 1 corner of the screen. 50% reduction.
im forced to do
love.graphics.draw(graphics["bg"], 0, 0,0,2,2)
which is giving me shitty fps...
any insight