Nueral Networks In Love 2D (framework?)
Posted: Tue Sep 10, 2024 8:31 pm
So I saw a video about LLMs playing Minecraft which lead me to viewtopic.php?t=85089
Took that code but it didnt work so I put it into Llima 3.1 that didnt work so i put it into GPT4o and that kinda worked. SO i put it into Gemini 1.5 pro and that helped. Finally I put it in Claude Opus Free and now we got:
Simple Neural Network With Multiple Hidden Layers
Ive got 1% of the knowledge in the origonal post, I believe this works but honestly im throwing stones in the dark and guessing if i got it right based off the sound
Anyways I'll attach the multiple layers version here. I have a single hidden layers version here: https://github.com/NoodlesReturn/Lua-LO ... etwork/wik ,which should help explain anything.
Its been a good 72 hours of prompting pasting and crying )
My next steps are to impliment this into a game so I can test how good it is and improve accordingly. Since im a noob this might take awhile so if there are any AI wizards out there make urself known!
Let me know if you do any tests and what you find. Let me know if the whole thing is trash lol. Good luck!
PS appreciate this runs on CPU not GPU which will effect things. I will get round to CUDA if i get this part going.
Currently limited by LLMs Output being roughly 8000 characters. There are ways around this but I think I need to take a break from this and refocus.
I definetly feel my next steps will be to modulise this code into multiple files. If anyone can help me with that.....
Took that code but it didnt work so I put it into Llima 3.1 that didnt work so i put it into GPT4o and that kinda worked. SO i put it into Gemini 1.5 pro and that helped. Finally I put it in Claude Opus Free and now we got:
Simple Neural Network With Multiple Hidden Layers
Ive got 1% of the knowledge in the origonal post, I believe this works but honestly im throwing stones in the dark and guessing if i got it right based off the sound
Anyways I'll attach the multiple layers version here. I have a single hidden layers version here: https://github.com/NoodlesReturn/Lua-LO ... etwork/wik ,which should help explain anything.
Its been a good 72 hours of prompting pasting and crying )
My next steps are to impliment this into a game so I can test how good it is and improve accordingly. Since im a noob this might take awhile so if there are any AI wizards out there make urself known!
Let me know if you do any tests and what you find. Let me know if the whole thing is trash lol. Good luck!
PS appreciate this runs on CPU not GPU which will effect things. I will get round to CUDA if i get this part going.
Currently limited by LLMs Output being roughly 8000 characters. There are ways around this but I think I need to take a break from this and refocus.
I definetly feel my next steps will be to modulise this code into multiple files. If anyone can help me with that.....