i need help with simple collision
i need help with simple collision
so im trying to make a game where i need collisions. not the the really advanced polygon colliders needing a harvard student to figure out, like im just trying to detect if a ball is touching the paddle in a pong game. please help
Re: i need help with simple collision
You can search this forum or any dev blog for AABB collisions. In your case, pretend the ball is actually a square and the paddle is a rectangle and you'll get an idea, noting AABB assumes both objects are square-ish.
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https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
Re: i need help with simple collision
Or you can use love.physics module for collisions, but this is more difficult to start with.
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Re: i need help with simple collision
You can safely approximate the shape of the ball with its bounding rectangle, and the same for the paddle(s).
This becomes a rectangle-to-rectangle collision which is a great thing to learn about (the AABB thing that TogFox is talking about).
Check out these links, in this order:
This becomes a rectangle-to-rectangle collision which is a great thing to learn about (the AABB thing that TogFox is talking about).
Check out these links, in this order:
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