Love2D should look into its android capabilities
Posted: Tue May 07, 2024 10:43 am
I mean, I came to the forums today and from there just learnt Balatro is made with Love2D .
(Too bad it doesn't seem like Love2Dcommunity Devs really care that an actual pretty famous game is made with Love2D, but that's besides the point)
Now I also just learnt that Balatro devs are having a hard time porting to android, I don't really know why as I've never reaallly tried it and always assumed it to be straight forward but apparently others also confirm that it's a problem (Reddit thread). So ... like, I don't know. Doesn't it stain love2D's reputation But for real, I feel like the actual reason Android stuff isn't looked after too well is because mostly non-mainstream games have been made, and I'm sure the Balatro dev(s) will probably find a work around but still, for the future.
Also the fact that LuaJit still hasn't been fixed for Android and still causes Android projects to practically freeze, and without jit projects just a liiiiittle bit ambitious on android run kinda slow.
Could we just ... try to fix these problems, especially the jit?
(Too bad it doesn't seem like Love2D
Now I also just learnt that Balatro devs are having a hard time porting to android, I don't really know why as I've never reaallly tried it and always assumed it to be straight forward but apparently others also confirm that it's a problem (Reddit thread). So ... like, I don't know. Doesn't it stain love2D's reputation But for real, I feel like the actual reason Android stuff isn't looked after too well is because mostly non-mainstream games have been made, and I'm sure the Balatro dev(s) will probably find a work around but still, for the future.
Also the fact that LuaJit still hasn't been fixed for Android and still causes Android projects to practically freeze, and without jit projects just a liiiiittle bit ambitious on android run kinda slow.
Could we just ... try to fix these problems, especially the jit?