Development of my platformer game
Posted: Tue Jan 09, 2024 2:18 am
Note: This post was translated by Chat-GPT, as English is not my native language. So, I apologize for any potential errors in the translation.
Hi everyone, I'm new here in the LÖVE community forums, but I've been using the framework for a few months, so I consider myself experienced.
I wanted to share a bit of the development of my new platformer game, which I'm creating to improve my game development skills. I'm not sure how far I'll go with this project, but I aim to build something solid that can be called a game, hence this post.
Okay, let's get into it. So far, the development has been quite productive. I have a collision system working reasonably well, some sprites, animations, and a decent level builder. I've programmed most of the systems, but I'll leave animation and resolution to the "anim8" and "resolution solution" libraries. Additionally, I'm using a library I created, "Aloader," to load the game's assets. I'm still refining it before making it public.
My next goal is to create a camera from scratch, implement parallax effects, side-scrolling, particle systems, interfaces, among other things. My current biggest fear is starting to work with shaders because it seems to be quite complicated, and I haven't found good tutorials so far.
Lastly, I've attached the project file for you to take a look at. I'd appreciate your feedback on the game's resolution since I have no idea how it behaves on Windows or other devices. I'm working on it from my phone, so if you could let me know, that would be great. Oh, and one more thing, I can't guarantee that the gamepad controls work perfectly yet, as I'm still working on them.
Keyboard Controls:
- A/D: Movement
- Space: Jump
- F1: Debug Screen on/off
Gamepad Controls:
- Dpad left/right: Movement
- A: Jump
- Start: Debug Screen on/off
See you later!
Hi everyone, I'm new here in the LÖVE community forums, but I've been using the framework for a few months, so I consider myself experienced.
I wanted to share a bit of the development of my new platformer game, which I'm creating to improve my game development skills. I'm not sure how far I'll go with this project, but I aim to build something solid that can be called a game, hence this post.
Okay, let's get into it. So far, the development has been quite productive. I have a collision system working reasonably well, some sprites, animations, and a decent level builder. I've programmed most of the systems, but I'll leave animation and resolution to the "anim8" and "resolution solution" libraries. Additionally, I'm using a library I created, "Aloader," to load the game's assets. I'm still refining it before making it public.
My next goal is to create a camera from scratch, implement parallax effects, side-scrolling, particle systems, interfaces, among other things. My current biggest fear is starting to work with shaders because it seems to be quite complicated, and I haven't found good tutorials so far.
Lastly, I've attached the project file for you to take a look at. I'd appreciate your feedback on the game's resolution since I have no idea how it behaves on Windows or other devices. I'm working on it from my phone, so if you could let me know, that would be great. Oh, and one more thing, I can't guarantee that the gamepad controls work perfectly yet, as I'm still working on them.
Keyboard Controls:
- A/D: Movement
- Space: Jump
- F1: Debug Screen on/off
Gamepad Controls:
- Dpad left/right: Movement
- A: Jump
- Start: Debug Screen on/off
See you later!