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Can I create an engine on top of Love?
Posted: Wed Dec 13, 2023 9:35 pm
by zayadev
Hello! I'm Zaya, I'm a Love developer who loves the Love framework and the Lua language, I saw few options for modern engines to create games with Lua and I decided to create my own.
Can I use Love to generate graphics and sounds? If so, can I change the name of some functions? And about licenses, how should I proceed with them, if I can use love in my engine?
Re: Can I create an engine on top of Love?
Posted: Thu Dec 14, 2023 8:19 am
by darkfrei
Re: Can I create an engine on top of Love?
Posted: Fri Dec 15, 2023 12:31 pm
by zorg
What do you mean exactly by generating graphics and sounds? Procedural stuff? Sure, you can programmatically make both graphics and sounds with
ImageData and
SoundData objects, for starters.
Re: Can I create an engine on top of Love?
Posted: Sat Dec 16, 2023 1:56 pm
by ivan
zorg wrote: ↑Fri Dec 15, 2023 12:31 pm
What do you mean exactly by generating graphics and sounds? Procedural stuff? Sure, you can programmatically make both graphics and sounds with
ImageData and
SoundData objects, for starters.
I think the original poster is eluding to creating/modifying assets within the Love2D application itself - sort of like an editor.
Re: Can I create an engine on top of Love?
Posted: Wed Dec 27, 2023 10:34 pm
by Lovingsoul1337
I think yes but for a commercial one where this me to risky(but im just beginner coder)
eventually some other's here will answer aswell ?
and i personally would eventually recommend opengl or c++ + opengl or lua + opengl and write your engine from scratch not with a already somewhat overblown and people pleasing framework.
i had a similiar idea in mind about making a game engine with c++ and sfml.
Re: Can I create an engine on top of Love?
Posted: Thu Dec 28, 2023 8:48 am
by zorg
Lovingsoul1337 wrote: ↑Wed Dec 27, 2023 10:34 pm
I think yes but for a commercial one where this me to risky(but im just beginner coder)
eventually some other's here will answer aswell ?
and i personally would eventually recommend opengl or c++ + opengl or lua + opengl and write your engine from scratch not with a already somewhat overblown and people pleasing framework.
i had a similiar idea in mind about making a game engine with c++ and sfml.
There's nothing risky about making an engine on top of löve, except in terms of you potentially wasting time and/or your life away with it, so that statement of yours was probably not the best one to say.
Also, löve already is written in c++, uses openGL, and allows you to code in lua (and to load c libraries as well, should you need them) so you don't need to reinvent the wheel from scratch.
Re: Can I create an engine on top of Love?
Posted: Sat Dec 30, 2023 2:05 am
by Lovingsoul1337
yea but if she doe's then she has so much in her engine she doesn't know of and so many things she never needed.
i personally if i had the skills wouldn't wanted this for my engine.
Re: Can I create an engine on top of Love?
Posted: Sun Dec 31, 2023 11:41 am
by zorg
Thankfully you are not other people.