I'm packaging my game for release and I'm not sure how I should handle the license file.
The Love2D wiki says it is required to distribute the original license.txt from the love executable with your game. If I want my game to have its own license, what do I do, exactly?
Should I append my game's license to the original license.txt file or should I make another file to put my license in? Like, a license2.txt or something like it?
Question about the license.txt file
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- Prole
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Re: Question about the license.txt file
Yeah, you should include the license.txt that comes with love2d with your distribution. For clarity to end-users, you could indeed rename it to license_love2d.txt, and put your own game's license (eg. any licensing involving your game assets) in its own file. You could even consider making a third file for any of the libraries you might have used.
So long the licenses are provided to end-users in an easily accessible manner (like placing them next to your game's executable or .love, depending on how you're distributing), you should be good to go.
So long the licenses are provided to end-users in an easily accessible manner (like placing them next to your game's executable or .love, depending on how you're distributing), you should be good to go.
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- Prole
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- Joined: Tue Dec 12, 2023 5:14 pm
Re: Question about the license.txt file
thank you!
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