A new LÖVE game-star is rising! [UPDATED!]

General discussion about LÖVE, Lua, game development, puns, and unicorns.
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

A new LÖVE game-star is rising! [UPDATED!]

Post by coffee »

If you didn't know Mari0 is probably no longer the most famous LOVE game since major websites like TV.com and Huffington Post made articles about another LOVE game. Mari0 already had his 15 minutes of fame and now next star is...
http://www.tv.com/news/someone-made-the ... eal-28834/
http://www.huffingtonpost.com/2012/06/0 ... 74992.html

And the guys of tv.com praise technical quality of the engine... :)
Also, I only tested out the Mac version, which ran beautifully.)
So congratulations Kyle!

Official channels and major sources:
http://www.reddit.com/r/hawkthorne (official reddit)
http://projecthawkthorne.com/ (official site)
https://github.com/kyleconroy/hawkthorne-journey (official git)
http://www.tumblr.com/tagged/journey-to ... hawkthorne (tumbrl #)
http://twitter.com/#!/search/%23hawkthorne-journey (twitter #)
viewtopic.php?f=5&t=9302 (our "abandoned" forum thread)
craveonline.png
EDITED: And it spreads
http://www.indiewire.com/article/televi ... video-game#
http://theairspace.net/commentary/play- ... community/ (LOVE referred!)
http://omelete.uol.com.br/community/gam ... rne-jogue/
http://www.craveonline.com/tv/articles/ ... me-is-real
http://www.laughspin.com/2012/06/05/dow ... ws-finale/
http://www.buzzfeed.com/txblacklabel/re ... o-the-28m7
http://www.theverge.com/2012/6/6/306915 ... video-game
and a lot more can be found...
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by Robin »

Pretty awesome, huh? And it's licensed MIT/CC-BY-NC now.
Help us help you: attach a .love.
User avatar
conroy
Prole
Posts: 46
Joined: Thu May 24, 2012 3:33 pm

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by conroy »

Hey guys, Kyle here, creator of Journey to the Center of Hawkthorne. If you have any questions, feel free to ask!
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by coffee »

conroy wrote:Hey guys, Kyle here, creator of Journey to the Center of Hawkthorne. If you have any questions, feel free to ask!
Hello, your project is looking even better day after day. Community fans are loving it, media is curious about it. Did you have already some feedback/palm in the back from official Community staff/production?
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by Roland_Yonaba »

conroy wrote:Hey guys, Kyle here, creator of Journey to the Center of Hawkthorne. If you have any questions, feel free to ask!
And some pieces of advise, experiences to share on the following topic: "How to break into the game industry ? " :awesome:
Nah, seriously, I'd like to know a little more about the genesis of such a project. How did you get the idea, what time did you spend working on this, what was difficult, etc. Just lemme know If I'm off-topic.
User avatar
Jasoco
Inner party member
Posts: 3726
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by Jasoco »

How are you handling the parts of the game that weren't seen in the show? I was sad they didn't actually show a few areas like the gay island and racist spanish "lazy" area. Do you just skip them and only use areas from what was seen?

I think it'd be cool if there were a Community game like this that instead took place in the real Greendale complete with an explorable campus and other characters to interact with like the Dean, Neil, Vicki, Todd, Magnatude ("Pop Pop!"), Chang, guy with red hair and beard, Garret (We need to save him!), and everyone else. That would be amazing. Especially if it were done instead like an RPG with a top-down Zelda style instead of side scrolling platformer. But now I've gone off-topic.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by Robin »

Jasoco wrote:How are you handling the parts of the game that weren't seen in the show? I was sad they didn't actually show a few areas like the gay island and racist spanish "lazy" area. Do you just skip them and only use areas from what was seen?
From what I've seen on Reddit, there are plans to extend it far beyond what is seen on the show, including a range of extra characters and storylines.
Help us help you: attach a .love.
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by coffee »

I'm a bit sad that I had to bring this to public but obvious I can't let this go without clarification.

from #love (full log here: http://uapps.org/irclogs/love-2012-06-12.log)
[22:48] Maurice_ (...) joined #love
[22:48] Nick change: Maurice_ -> Guest3620
[22:49] <Guest3620> I gotta say I find that post about "Journey to the Center of Hawkthorne" sort of offensive. No need to badmouth mari0 by claiming "15 minutes of fame".
...
[23:05] <Guest3620> viewtopic.php?f=3&t=9506
...
[23:06] <Guest3620> I understand that he needs to promote his (friend's?) game, but I see no reason for such hostility towards another löve game
[23:06] <Guest3620> obviously i'm a "little" biased here.
...
[23:15] <Guest3620> but the message of that post is clear
...
[23:15] <Guest3620> "mari0 is worse than this."
...
[23:15] <Guest3620> I just feel attacked
...
I'm not badmouthing anyone and if you are mentioned in my post/thread is because a very simple and good thing. You game is or was (sorry?!?) the reference of most successful/mediatic game made with LOVE. I can't ever imagine where and how I say in some way that your "game is worse" specially technically because isn't hard to see that Mari0 is light-years from (unfinished) Hawkthorne.

I understand if it's probably due some bad interpretation of 15 minutes of the prophetical phrase of Andy Warhol (http://en.wikipedia.org/wiki/15_minutes_of_fame). The 15 mins of fame principle in media is very simple. Media get "bored" very quickly and his spot turns quickly to something else. So eventually anyone/anything have a chance of get his 15 minutes of fame.

So analyzing my post my post to check where I saying bad or untrue things about your game Maurice:
Mari0 already had his 15 minutes of fame
Didn't already Mari0 have his quota of media exposure?
and now next star is...
http://www.tv.com/news/someone-made-the ... eal-28834/
http://www.huffingtonpost.com/2012/06/0 ... 74992.html
Didn't Hawkthorne getting now his media exposure time?
Mari0 is probably no longer the most famous LOVE game since major websites like TV.com and Huffington Post made articles about another LOVE game
Didn't Hawkthorne getting more "quality" media exposure than that Mari0 did? Yes, It's a fact, googling both projects just show how Hawkthorne is being hyped and the this bubble seems still be growing (started around 6th June). Mari0 had interesting references in very important gaming sites but Hakwthorne being TV related had the luck of get mention in Tv.com, Huffington, Spiegel, brazilian general sites like omeleta. I'm being objective and informative nothing more. Neither I'm trying to take anything from you. The "15 minutes" spot, sorry isn't eternal. Already was highlighting something else before Hawkthorne. As I say in thread title "A new LÖVE game-star is rising!" I'm wrong?

I'm just glad that more LOVE games got exposure. Didn't you too? That is basically the 15 mins fame principle. That everyone gets his own small share. Are you mad that it happened? Sorry, I'm not the media to blame, it just happens naturally to everyone and I really hope that when Hawkthorne lost his 15 minutes the spot returns to another LOVE game again.

Do I have any relation with Hawkthorne author? No, Funny thing is that I didn't even participate in anything made in that reddit thread. Another funny thing it's that I never had saw before a full Community episode. Only found few days ago in my local cable the channel that was broadcasting it.

Maurice and probably it could had help if before unleash your fury about my post you check my "credentials" of what I said before about you and your creations. You could really find interesting things like:
How strange that if I'm a Mari0 "hater" or from some "enemy" game I even spent time helping your players:
viewtopic.php?f=4&t=9353
or I spent time posting about YOUR'S "15 minutes of time" in media:
viewtopic.php?f=3&t=8307
And if I hate you so much that I even made the mistake of say good things about another of your games:
viewtopic.php?f=3&t=5381&hilit=ortho&start=10#p43333
Pfff, I'm pathetic I guess I should be really masochist.

Next time, please instead of complain somewhere about the things I wrote you can try post about it in the relative thread or even msg me. Even that my english is terrible I'm sure that quickly things I say are clarified without no more harm to all parts.

I ask sorry if you felt insulted in any way by my words but as I see I have serious doubts that I said anything harmful or disrespectful about you and your games.
User avatar
conroy
Prole
Posts: 46
Joined: Thu May 24, 2012 3:33 pm

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by conroy »

Did you have already some feedback/palm in the back from official Community staff/production?

Absolutely not. This game is complete fan-powered. My first version had one character in a room. I really only kept going due to the amazing feedback from others online. No one from NBC or Community has directly contacted me, though some cast members have retweeted stories about the game.

How to break into the game industry ?

Release early and often. I release a new version of the game every two days. This release schedule keeps fans happy and asking for more. It also gets me valuable feedback.

How did you get the idea, what time did you spend working on this, what was difficult

The idea was easy because there's an entire episode dedicated to it. I have spent almost all my free time on it over the last few weeks. It's been tough because this is the first game I've every developed. I've been doing a lot of reading on the wiki and forum to try and get up to speed

How are you handling the parts of the game that weren't seen in the show?

Right now I'm not. There are some really cool ideas out there, but I need to focus on finishing the game we saw in the episode. My hope is that other people will get creative and make new / different versions of the game.
User avatar
Jasoco
Inner party member
Posts: 3726
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: A new LÖVE game-star is rising! [UPDATED!]

Post by Jasoco »

How are you handling the parts of the game that weren't seen in the show?

Right now I'm not. There are some really cool ideas out there, but I need to focus on finishing the game we saw in the episode. My hope is that other people will get creative and make new / different versions of the game.
Or, release a level editor and expandable tile set system and let the Community help you out. Get it? See what I did there? Hahahahahahahaha.... Anyway..
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest