Top down shooter with pseudo 3d camera?
Posted: Sun Oct 01, 2023 11:12 pm
Hey hey,
I'm looking at making a top down shooter where things can rise from the screen (eg. helicopter or mortar) and was interested in seeing what is a good way of approaching this?
The camera would always be fixed from directly above but could be fixed to different Z heights. As in player gets shot into the air and the ground gets smaller as camera follows them into the air or player is walking on a platform higher than ground level. Also if a helicopter for example was to pass over; have them larger or smaller depending on their z level and the camera height.
If anyone has any information, tips or resources they could share with me that would be awesome.
Thank you
I'm looking at making a top down shooter where things can rise from the screen (eg. helicopter or mortar) and was interested in seeing what is a good way of approaching this?
The camera would always be fixed from directly above but could be fixed to different Z heights. As in player gets shot into the air and the ground gets smaller as camera follows them into the air or player is walking on a platform higher than ground level. Also if a helicopter for example was to pass over; have them larger or smaller depending on their z level and the camera height.
If anyone has any information, tips or resources they could share with me that would be awesome.
Thank you