Can we do animations without using setViewport in Love2d?
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
-
- Prole
- Posts: 5
- Joined: Sun Apr 11, 2021 8:29 pm
Can we do animations without using setViewport in Love2d?
Because setViewport is in not Urn Language bindings.
Re: Can we do animations without using setViewport in Love2d?
Why do you use Urn and not just plain Lua? Love2D works great as it is.
- BrotSagtMist
- Party member
- Posts: 660
- Joined: Fri Aug 06, 2021 10:30 pm
Re: Can we do animations without using setViewport in Love2d?
I dont even see why you would need that for animations in the first place.
obey
Re: Can we do animations without using setViewport in Love2d?
I've never seen an issue with the way animations are usually done in Love2d and Lua. Actually, I wasn't even aware of "setViewport"...or in what sort of instance one would use that regarding animations.
- zorg
- Party member
- Posts: 3469
- Joined: Thu Dec 13, 2012 2:55 pm
- Location: Absurdistan, Hungary
- Contact:
Re: Can we do animations without using setViewport in Love2d?
As i said in a previous thread regarding the same issue from this person, there's only one setViewport function, and it's for Quads. Usually it's not needed since you would usually just make as many quads as you have animation frames.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 6 guests