Medieval Zombie Dungeon Crawler
Posted: Wed Jul 19, 2023 1:36 pm
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Update 04/01/2024
New version uploaded, zombash_v2.love
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Hey lövely people, I wanted to share the first test build of the game I am currently working on.
It is a 2D medieval themed dungeon crawler in a world that has been over run by zombies. It also makes use of sprite stacking to create a 3D effect.
Controls:
Use WASD to move and the mouse to aim.
Hold left mouse to charge up a more powerful attack, or click quickly to do a faster but non damaging attack.
E to interact
You can check out some footage below:
https://www.youtube.com/watch?vrdtsPK75_t4
The current level will be getting binned of so it's only really to test the game as is at the moment. I will need to expand on the level editor to add new features to the levels to make them much more interesting. Also candle placement is currently random but I am wanting to make more handcrafted environments in future versions.
There is still plenty to do but hopefully this build can give you an idea of what the game is going to be like once its more complete.
And as a note on performance whilst there is still optimizations I need to make currently I can run the game on a quad-core CPU with integrated graphics from 2011. However dual core CPUs may struggle here, even with further optimization. With additional features still to add I'm not sure how well I'll be able to get it to run on old laptops/netbooks.
Let me know what you think!
Update 04/01/2024
New version uploaded, zombash_v2.love
-----------------------------------------------------
Hey lövely people, I wanted to share the first test build of the game I am currently working on.
It is a 2D medieval themed dungeon crawler in a world that has been over run by zombies. It also makes use of sprite stacking to create a 3D effect.
Controls:
Use WASD to move and the mouse to aim.
Hold left mouse to charge up a more powerful attack, or click quickly to do a faster but non damaging attack.
E to interact
You can check out some footage below:
https://www.youtube.com/watch?vrdtsPK75_t4
The current level will be getting binned of so it's only really to test the game as is at the moment. I will need to expand on the level editor to add new features to the levels to make them much more interesting. Also candle placement is currently random but I am wanting to make more handcrafted environments in future versions.
There is still plenty to do but hopefully this build can give you an idea of what the game is going to be like once its more complete.
And as a note on performance whilst there is still optimizations I need to make currently I can run the game on a quad-core CPU with integrated graphics from 2011. However dual core CPUs may struggle here, even with further optimization. With additional features still to add I'm not sure how well I'll be able to get it to run on old laptops/netbooks.
Let me know what you think!