LoveFrames library question
Posted: Sun Jul 02, 2023 12:36 pm
I've been playing around with Loveframes lately. It seems alright. I have a few questions.
Is it still being actively worked on?
Is there a method to determine the active (focused) UI element? I would like to implement a right-click-to-close function for the top-most frame (window) in my system.
I've tried using colored text in the loveframes text UI element but it doesn't seem to do anything. It appears to use the same system as Love2D colored text (a table with RGB table and a text string).
ex: my_text_element:SetText( {color={1.0,0,0},"buy price"} )
Are people typically using some other GUI for their Love2D projects?
I've used both Nuklear and IMGUI in the past with C/C++ projects. They're nice systems but I would like to use a stateful/persistent UI system with this Love2D project I'm working on instead of an immediate-mode UI system.
Is it still being actively worked on?
Is there a method to determine the active (focused) UI element? I would like to implement a right-click-to-close function for the top-most frame (window) in my system.
I've tried using colored text in the loveframes text UI element but it doesn't seem to do anything. It appears to use the same system as Love2D colored text (a table with RGB table and a text string).
ex: my_text_element:SetText( {color={1.0,0,0},"buy price"} )
Are people typically using some other GUI for their Love2D projects?
I've used both Nuklear and IMGUI in the past with C/C++ projects. They're nice systems but I would like to use a stateful/persistent UI system with this Love2D project I'm working on instead of an immediate-mode UI system.